I'm sure someone somewhere thought of this, but one of the bummers of playing "barbarian" factions is the smaller cities, less development, etc. They're still super-fun, they just have drawbacks.
If a barbarian faction conquered a region of higher population, more trade and contact with the outside world, greater wealth, could reforms be added to allow them to build more complicated infrastructure? As if they were assimilating and continuing to enlarge their cities with subjugated engineers and such.
Now keep in mind I am entirely ignorant as to the work this would take, but there are at least two approaches to this. They could conquer a region (a number of provinces) or simply one of a number of designated "civilizing" cities, which they would have to hold for a particular number of years perhaps.
Not only would this make the games in the long run more interesting as your faction could continue to change, but it would make many interesting new possibilities for migratory campaigns. Waddya think?
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