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  1. #1

    Default Re: Any decent free 3d modelling tools/animation creating tools?

    Quote Originally Posted by orgo.love
    Notice:
    retextured RED druid-"fire mage"
    new unit card (and also not shown but matching unit info pic as well)
    fireballs coming out of the "fire mage"-not just one!
    units being thrown everywhere due to the mage's force field attack
    invincibility! This is a battle between 1 fire mage and 420 urban cohorts :O (no console cheats involved)



    Right now, I'm trying to see if I can change the fireball into a blue flame and make an "ice mage."

    I'm working to make a unit (Saruman) able to fire firebolts like those druids, but I'm stuck at one point:

    First, as I need him to be a single unit, I made him a mount: added saruman_mount as a mount model in descr_mount, added saruman_isengard as soldier type cavalry in export_descr_unit, added saruman_mount model in descr_model_battle.
    It all works, now I have my all alone Saruman in battlemap.

    The hard point is about giving him missile firepower.

    Saruman is now a mount unit, so his pri_attack is out of use (will be added to his invisible raiders, and they do not have ability to combat)
    His attack is the secondary one, and there is no ranged attack there, because the game recognizes a missile type attack only in primary attack.

    So as far as now all I can get is saruman going all alone and smashing enemies around in the air, but no magic fired.

    Still working on that, if anyone have hints, I'll appreciate them.

  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Any decent free 3d modelling tools/animation creating tools?

    You could try a different method by making Saruman an officer for a unit and then have the unit comprise of (6) invisible soldiers. This then leaves Saruman as a normal troop and I think you can then have 2 attacks (unless its removed in that aswell).

    What game are you doing this for because Alexander allows specific characters and so you can just make Saruman a character (I believe, I dont actually own the game but have heard this somewhere).

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  3. #3

    Default Re: Any decent free 3d modelling tools/animation creating tools?

    Quote Originally Posted by Thor the Bassist
    You could try a different method by making Saruman an officer for a unit and then have the unit comprise of (6) invisible soldiers. This then leaves Saruman as a normal troop and I think you can then have 2 attacks (unless its removed in that aswell).

    What game are you doing this for because Alexander allows specific characters and so you can just make Saruman a character (I believe, I dont actually own the game but have heard this somewhere).
    Yes LOTR-TW its a mod for Alexander.

    And Saruman is already a unique character in the mod, but I can't find where his statistics are set. There is not a saruman type in export_descr_units, just the model in descr_model_battle.

    In the gameplay it appears as an officer, but I can't fiond the fiels where his bodyguard is set.

    Quote Originally Posted by Makanyane
    I don't think it will work as a mount - unless you actually want your Saruman to use an elephant skeleton so it can accept real riders....
    Yup, I tried sort a workaround, but it worked: I already have saruman going aroudn and battling as a mount. The problem is that I can't give him ranged attack.


    I'll work on both your hints, thanks.

  4. #4
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Any decent free 3d modelling tools/animation creating tools?

    thanks! I got the skins of the Arabs changed (skeleton's proving harder)

    them elephant-men (for extreme power of theirs) are awsome
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  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Any decent free 3d modelling tools/animation creating tools?

    I don't think it will work as a mount - unless you actually want your Saruman to use an elephant skeleton so it can accept real riders....

    see
    https://forums.totalwar.org/vb/showp...6&postcount=15
    and the rest of that thread for idea of using invisible siege weapon and visible officer to be the magic thrower.

    EDIT: sorry just saw Thor's post - that might work too, the advantage of siege over normal unit is that you can make sure you only have one projectile coming from unit and alter its displacement so it looks like it comes from the visible officer.
    Last edited by Makanyane; 04-05-2008 at 19:51.
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