Hi there. I am having another idea. To make my mod "unique," I'm trying to find out if it will be possible for a specific type of projectile to achieve the effect of a "blue flame."
Basically, it would follow all the same physics and textures, except everything will be blue. Meaning, it would shoot blue, explode blue, and cast blue fires on siege weapons and buildings.
I got this idea after recognizing that RTW operates by having 3d models of something, then getting textures for it separately (right?)...
Is this even possible? I've been looking around the data folder, seeing if I can create a different fiery_boulder_explosion in the effect list... of course I could, but I just cannot find where they reference the:
data/models_effects/textures/#fireball_*.tga.dds
I can edit this right now, and I could probably get a blue fire effect going for ALL fires. However, that's not my objective.. I want fire to be normal red for all units except when a certain type of projectile is hit, which will incur a different type of projectile and produce a blue instead of a red flame.
Here's what I'm talking about:
(this was done by changing every single texture with the word "flame" into a blue shade)
Thing is, I'd love this if I could specify which projectile would take on which texture from the data\model_effects\textures and reference which type of explosion, which could in turn reference which type of "burning effect" (the blue burning you see above" the game can apply for that specific type of projectile in data\textures ....
:( Any help? please?
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