Wow! Thank you so much.
I will try to do it. and If I succeed, I will show a dramatic showdown between a fire mage and an Ice mage >:D
Wow! Thank you so much.
I will try to do it. and If I succeed, I will show a dramatic showdown between a fire mage and an Ice mage >:D
LOL.
What's with the unused text files saying the same thing?
There's a total of FOUR different files that each say the same thing...
descr_arrow_trail_effects.txt
descr_arrow_trail_effects_new.txt
descr_arrow_trail_effects_final.txt
descr_effects_arrow_trail.txt
Ugh. I think the last one is the correct one. I've been editing the descr_arrow_trail_effects_new.txt all along... with no effects.
Is there a list where I can know which text files are being parsed by the game?
Last edited by orgo.love; 03-09-2008 at 20:44.
Ok. I figured out how to make one type of projectile with a different sprite compared to other projectiles. However, I can't get the projectile to have a different "burning" animation compared to other "burning"...
Is there a way to make a different "fiery" effect that will reference a different texture when it is invoked? something like "blue_fiery" instead of "fiery" in the descr_projectile_new file...
I did it XD I made a post in the mod discussion section :) Take a look there!
Bookmarks