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Thread: Editing explosions for specific units/projectiles

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  1. #1

    Default Re: Editing explosions for specific units/projectiles

    Wow! Thank you so much.

    I will try to do it. and If I succeed, I will show a dramatic showdown between a fire mage and an Ice mage >:D

  2. #2

    Default Re: Editing explosions for specific units/projectiles

    LOL.

    What's with the unused text files saying the same thing?

    There's a total of FOUR different files that each say the same thing...
    descr_arrow_trail_effects.txt
    descr_arrow_trail_effects_new.txt
    descr_arrow_trail_effects_final.txt
    descr_effects_arrow_trail.txt

    Ugh. I think the last one is the correct one. I've been editing the descr_arrow_trail_effects_new.txt all along... with no effects.

    Is there a list where I can know which text files are being parsed by the game?
    Last edited by orgo.love; 03-09-2008 at 20:44.

  3. #3

    Default Re: Editing explosions for specific units/projectiles

    Ok. I figured out how to make one type of projectile with a different sprite compared to other projectiles. However, I can't get the projectile to have a different "burning" animation compared to other "burning"...

    Is there a way to make a different "fiery" effect that will reference a different texture when it is invoked? something like "blue_fiery" instead of "fiery" in the descr_projectile_new file...

  4. #4

    Default Re: Editing explosions for specific units/projectiles

    I did it XD I made a post in the mod discussion section :) Take a look there!

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