Hmmm something is wrong, in my game having elephants does let me siege and assualt same turn, no modding required to do that either!
Something may be wrong with your install
Hmmm something is wrong, in my game having elephants does let me siege and assualt same turn, no modding required to do that either!
Something may be wrong with your install
Actually, the "elephants" I'm referring to are units I've modded as "elephant" classification to be able to attack gates...
Edit: I tried again just now, with non-modded normal units. With Yubtseb elephants in fact...
An army composed of -one- unit of yubtseb elephants assaulted carthage on the first turn. Unfortunately, the "assault city" button was grayed out.
Is there something wrong with my game?
Last edited by orgo.love; 03-10-2008 at 02:43.
Just tried again, this time with an army made of 1 unit of cataphract elephants. No use...
Tried an army of 20 units classified as elephants. Still didn't work. :( Is there something I'm missing? Are siege battles in the strategic maps ONLY possible with siege equipment+infantry or siege engines?
Pic of my symptoms:
Help?? :(
Could you post your export_descr_units.txt entry for them, I suspect its something to do with settings in that, but can't think of what off-hand at the moment.
I've managed to have problem the other way around before.... where 'elephant' thought it could assault city on own according to campaign map, but just stood there like an idiot when it got to wall / gate in battle map, so there must be some combination that triggers each part!
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So is my symptom really a problem? Can other people assault cities with just an elephant army? Perhaps I should re-install R:TW?
Here's my unit entry for the elephant above:
Code:type merc elephants dictionary merc_elephants ; Mercenary War Elephants category cavalry class heavy voice_type Heavy_1 soldier greek_elephant_crew_merc, 18, 6, 1 mount elephant african mount_effect horse +4, chariot +8, camel +4 attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted, mercenary_unit formation 7, 11, 13,16, 1, square stat_health 1, 12 stat_pri 6, 3, arrow, 120, 60, missile, archery, piercing, none, 25 ,1 stat_pri_attr no stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1 stat_sec_attr area, launching, ap stat_pri_armour 0, 4, 0, flesh stat_sec_armour 13, 3, flesh stat_heat -1 stat_ground 0, 1, -6, -1 stat_mental 8, normal, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 2690, 490, 270, 410, 2690 ownership slave
and the mount entry for the elephant:
Code:type elephant african class elephant model elephant_african radius 5.5 x_radius 1.3 height 3 mass 15 banner_height 1 bouyancy_offset 3 water_trail_effect elephant_water_trail root_node_height 2.52 attack_delay 1 dead_radius 2.5 tusk_z 3.0 tusk_radius 2.0 riders 3 rider_offset 0.0, 1.225, 1.306 rider_offset 0.0, 1.1, 0.5 rider_offset 0, 1.1, -.25
I'm thinking about re-installing Rome and see if there was a problem with my installation...
Are other members really able to assault cities with just units of elephants?
I'm suspecting that maybe it elephants that just attack as elephants - eg with tusks (secondary attack only) can assault, but ones with missile firing riders maybe can't.
Try switching off your missile firing riders by using
stat_pri 0, 0, no, 0, 0, no, no, no, none, 25 ,0.7
stat_pri_attr no
(I know that doesn't help what you are trying to do if it is the case - but would determine if that is your problem - I doubt its a problem with your RTW installation!)
and yeah my elephant ogres definitely allow an instant assault
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