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Thread: Making the game allow me to siege assault on the strategic map w/o siege/infantry

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  1. #1

    Default Re: Making the game allow me to siege assault on the strategic map w/o siege/infantry

    A couple questions:

    1. Can you have a siege engine that requires 0 crew? That way an engine can be given one "escort" that can walk through.
    2. Is the speed of the siege engine dependent on the skeleton size of the engine?


    Finally, a request for the rest of ppl: may I see the entries for a unit that has the coding for siege units but on the battle map seems like a normal "unit"?

  2. #2

    Default Re: Making the game allow me to siege assault on the strategic map w/o siege/infantry

    Hi Dol_Guldur.

    I am looking at GAFM right now. I haven't actually played it because I don't want to overwrite what I've done so far.
    (is there a way to play this without overwriting the "original" data folder?)

    I've looked at your "fom balor eye" thing.

    Questions:
    How does it look in game? (giant floating eye?)

    What is its firing rate (as in how fast does it shoot)? (like regular onagers?)

    How did you take care of the "loading/reloading" animation and the sounds associated with it? (it's still there or no?)

    Are the crews visible? (isn't it still possible to make the # of crews 1?)
    Can it move through forests in the battle map? Strat map?

    How fast can it move in the strat map/battle map?

    Did you use 3d modeling to make a new balor eye skeleton?

    Does the onager skin still show? Or is it a giant eye, despite using the "onager" entry in the "engine type"?

    Do the "onagers"-aka eyes- have similar hp as regular onagers?
    Last edited by orgo.love; 03-11-2008 at 03:35.

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