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Thread: Errors in data files ver 0.91 [DEALT WITH]

  1. #1
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Errors in data files ver 0.91 [DEALT WITH]

    I am getting the following Trigger parsing errors. I have had other mods on in the past, since removed, (LandsToConquer), but these are in the descr files that came with VanillaMod.



    10:26:45.453 [system.rpt] [always] CPU: SSE2
    10:26:45.453 [system.rpt] [always] ==== system log start, build date: Dec 5 2006 version development ===
    10:26:45.469 [system.io] [always] mounted pack packs/data_0.pack
    10:26:45.469 [system.io] [always] mounted pack packs/data_1.pack
    10:26:45.469 [system.io] [always] mounted pack packs/data_2.pack
    10:26:45.469 [system.io] [always] mounted pack packs/data_3.pack
    10:26:45.469 [system.io] [always] mounted pack packs/data_4.pack
    10:26:45.469 [system.io] [always] mounted pack packs/localized.pack
    10:26:49.731 [script.err] [error] Trigger parsing error in VanillaMod/data/descr_faction_standing.txt, at line 1068, column 16 :
    Can't find an entry for event trigger InterFactionMarriage
    10:26:49.731 [game.script] [error] Trigger parsing error in VanillaMod/data/descr_faction_standing.txt, at line 1068, column 16 :
    Can't find an entry for event trigger InterFactionMarriage
    10:26:49.731 [game.script] [error] Condition parsing error in VanillaMod/data/descr_faction_standing.txt, at line 1335, column 15
    Condition parser doesn't recognise this token: NumFactionMarriages
    10:26:49.731 [game.script] [error] Condition parsing error in VanillaMod/data/descr_faction_standing.txt, at line 1343, column 15
    Condition parser doesn't recognise this token: NumFactionMarriages
    10:26:49.731 [script.err] [error] Script Error in VanillaMod/data/descr_missions.txt, at line 1447, column 5
    Unrecognised token: num_reinforce_units
    10:26:49.731 [script.err] [error] Script Error in VanillaMod/data/descr_missions.txt, at line 1447, column 5
    Error parsing mission
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  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Errors in data files ver 0.91

    What version of M2TW are you running? These errors would normally only show if you were running 1.0 or 1.1 as those scripts were introduced in 1.2. Your log suggests that you are running 1.1.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: Errors in data files ver 0.91

    Yes it was 1.1, thanks I'm getting the update, should have checked I ahven't played for ages.
    Is 1.3 update ok?
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  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Errors in data files ver 0.91

    Either 1.2 or 1.3 works.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: Errors in data files ver 0.91

    Thanks, a fresh install with update to 1.3 and it works fine.
    Now I have to figure out vanialla, seems quite good so far, hope the VH/VH diplomacy has been fixed ;)
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