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Thread: missiles and archers

  1. #31
    Member Member Brave's Avatar
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    Default Re: missiles and archers

    After writing my short guide I decided that it would be best to have another go at my diplomatic quest of the known world. I must say that it still works well, by capturing Phraaspa the Armenians linger around the settlement long enough to be classified as a threat, as said above economic buildings are a must buy early on and you can easily hold out with the forces you start with. A good tactic is to attack and destroy all Armenian units which are out of a city in one turn, then siege both cities on the next turn leaving them unable to call in reinforcements and so you can starve them out or destroy them when they sally with ease. These two cities are quite rich and should set you up for a successful war.

  2. #32
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: missiles and archers

    In my campaign I ran into trouble when most of my forces were engaged in a wining war against Armenia (I got Seleucia). but an rebel army game out of no-where and sieged Susa. which was only garrisoned by a family member and some peasants, It would of taken at least 6 turns for any renforcement to arrive and soon Susa was lost. It was all downhill after that and I lost Seleucia too and just quit the campaign.

  3. #33
    Beware! Relentless Looter! Member Flavius Merobaudes's Avatar
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    Default Re: missiles and archers

    How do you make rebels to attack your settlements? In my game, they attack armies and occupy watchtowers, but they never siege a settlement or fort. I'd like to change that because I think passive rebels are quite unrealistic. Any advise?

  4. #34
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: missiles and archers

    Well, AFAIK the 'rebel' faction is divided into many different types, each of which behaves differently.

    There's the brigand, which blocks roads and might attack nearby armies (not too sure about that).

    There's the independent kingdom, which might develop a presence if left alone for a while. They can be considered 'true' rebels.

    There's also a special type of rebel, the most dangerous type-- the gladiator uprising. They may occur to cities with Arena-line buildings (that is, the Romans only). They have elite troops and are quite aggresive.

    Not sure if there are any more types, but that's the general idea, I think. I find it okay, because it's only logical that brigands attack small towns in the countryside rather than the province capital, no?
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  5. #35

    Post Re: missiles and archers

    Quote Originally Posted by Flavius Merobaudes
    How do you make rebels to attack your settlements? In my game, they attack armies and occupy watchtowers, but they never siege a settlement or fort. I'd like to change that because I think passive rebels are quite unrealistic. Any advise?
    I've had rebels besiege my city once as Parthia - they had left their city with the majority of their troops to attack a passing force of mine, only to have it captured by me while they were away. These rebels then besieged the city the following turn, only to be defeated by me in their fairly pathetic assault.

    On another occasion, also as Parthia, a bunch of brigands managed to increase in size to a level large enough to try and assault one of my cities. They actually succeeded, only to have the city snatched off them two turns later by a portion of my main field force.

    As said though, these are the only occasions when the rebels have ever acted aggressively towards my settlements. They attack forces passing through their lands all the time with forces from their cities though.

    Last edited by Omanes Alexandrapolites; 03-18-2008 at 13:38.
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  6. #36
    Member Member Brave's Avatar
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    Default Re: missiles and archers

    What is it with Parthia and attracting rebels? I mean every faction gets them but why do they attack Parthia?

  7. #37

    Default Re: missiles and archers

    Quote Originally Posted by carbz
    am cioming to the end of a rather fun campaign as selucid. I emean to say i have broken the scippi in africa and secured greece from the brutti, its only a matter of time now.


    Im giving consideration to my next faction, and i want to play an missile heavy type campaign.

    who would people reccomend?

    parthians for horse archers?
    egyptians for pharoahs bowmen?

    someone else?
    No love for the Gauls? Their Forester Warbands are sweet, and available quite early on. Yeah, you need to use their infantry and cavalry too, but I don't see how anybody can win the game as Gaul without realizing that it's the Forester Warbands that win wars.

    Of course, I'm a fan of archery heavy army builds anyway - I even stick a bunch of Roman Archers in my pre-Marius Roman armies, and Roman Archers are about as sad as they come.

  8. #38

    Post Re: missiles and archers

    Quote Originally Posted by Brave
    What is it with Parthia and attracting rebels? I mean every faction gets them but why do they attack Parthia?
    I don't know really - perhaps Parthia is considered an easy target, or rebels in that area somehow have higher levels of strength at the game's start. It's a bit of mystery really.

    Last edited by Omanes Alexandrapolites; 03-26-2008 at 19:51.
    Dawn is nature's way of telling you to go back to bed

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