Page 1 of 2 12 LastLast
Results 1 to 30 of 38

Thread: missiles and archers

  1. #1

    Default missiles and archers

    am cioming to the end of a rather fun campaign as selucid. I emean to say i have broken the scippi in africa and secured greece from the brutti, its only a matter of time now.


    Im giving consideration to my next faction, and i want to play an missile heavy type campaign.

    who would people reccomend?

    parthians for horse archers?
    egyptians for pharoahs bowmen?

    someone else?
    Last edited by carbz; 03-13-2008 at 15:16.

  2. #2

    Default Re: missiles and archers

    Try the scythians
    ________________________________________________


  3. #3
    Beware! Relentless Looter! Member Flavius Merobaudes's Avatar
    Join Date
    Feb 2007
    Posts
    232

    Default Re: missiles and archers

    It depends on whether you prefer horse- or foot-archers. Egypt has arguably the best foot-archers, while Persia as well as Armenia ( Cataphract Archers ) are strong on horseback. Barbarian factions have their Elite Archer Warband.
    I would advocate for the Scytians, too. Because they are very strong in both fields. Being Barbarian, they have a restricted building tree, but their starting position makes for an interesting and challenging campaign. Quite different from other factions...

  4. #4
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: missiles and archers

    There are many factions with good missile troops. If you prefer horse archers, who are swifter then foot archers, then go for Scythia or Parthia, or maybe even Numidia. If you like traditional foot archers, then Egypt or Gaul could be good choice. I however will definitely pick Egypt if I want a missile heavy faction, who has a vast array of missile units, Skirmishers, Bowmen, Pharaoh’s bowmen, Chariot Archers, Camel Archers, Early Egyptian bodyguards and Camel Archers. Plus the siege equipments. Bowmen are good early choice missile troops, while later on you get Pharaoh’s bowmen who are no doubt one of the best archer unit in the game, they are also capable of holding there own ground in a melee. Chariot and Camel archers gives them more option as they are very speedy, Chariots have multi-hit points, while I’m not sure if camel archers have bonus against other cavalry, they aren’t expected to fight anyway. Their infantry is also quite impressive, Pharaoh’s guards can make the core while Desert Axemen are awesome against heavily armoured infantry, such as Roman Legions. Their cavalry is less impressive but they have a good variety of them (much better than the Greeks), plus the chariots, which could be a handful if used properly. Their economy is among the best early on due to their position which is also secure from multi-enemy attacks. I would no doubt recommend Egypt.

  5. #5

    Post Re: missiles and archers

    I'm also inclined to say either Scythia or Parthia. These factions are not just missile heavy - missile units actually have to be a key part of their strategies - especially early on in the game.

    Dawn is nature's way of telling you to go back to bed

  6. #6
    The Scourge of Rome Member Spartan198's Avatar
    Join Date
    Aug 2007
    Location
    THIS... IS... CALIFORNIA!!! *boot*
    Posts
    1,319

    Thumbs up Re: missiles and archers

    I would say Scythia or Armenia. Unlike Parthia,they have good infantry selection (Axemen for Scythia and phalanx-capable Heavy Spearmen and Legionaries for Armenia) as well as missile units (like those afore-mentioned Cataphract Horse Archers of Armenian origib). But Scythia,especially,is a unique experience,partly because they're fairly docile when under AI control and the player usually never conflicts with them (at least I've never been outright attacked).
    Last edited by Spartan198; 03-13-2008 at 20:10.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  7. #7
    Emperor of the Brutii Member Emperor Mithdrates's Avatar
    Join Date
    Feb 2008
    Location
    Imperial Palace, Croton, Southern Italy
    Posts
    145

    Default Re: missiles and archers

    Quote Originally Posted by carbz
    am cioming to the end of a rather fun campaign as selucid. I emean to say i have broken the scippi in africa and secured greece from the brutti, its only a matter of time now.


    Im giving consideration to my next faction, and i want to play an missile heavy type campaign.

    who would people reccomend?

    parthians for horse archers?
    egyptians for pharoahs bowmen?

    someone else?
    The simplest and by far the best are the greek archers which you can get in all hellenic and most eastern factions.
    [B][I]"Sometimes you have to serve in order to lead." - Odysseus: King of Ithaca

    "We have the best archers in the world and our walls have never been taken, We can win this war!" - General Briskais of Troy


  8. #8
    The Scourge of Rome Member Spartan198's Avatar
    Join Date
    Aug 2007
    Location
    THIS... IS... CALIFORNIA!!! *boot*
    Posts
    1,319

    Default Re: missiles and archers

    And unless you've modded the number of turns for recruitment,Pharaoh's Bowmen can be frusterating to get in numbers.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  9. #9
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: missiles and archers

    I personally doesn't like barbarian faction, Parthians are too reliant on cavalry (exact opposite of the Greeks). Armenia are good. I do like Pontus though. Their missile cavalry are of good quality, they can also deploy chariot archers.

  10. #10
    Emperor of the Brutii Member Emperor Mithdrates's Avatar
    Join Date
    Feb 2008
    Location
    Imperial Palace, Croton, Southern Italy
    Posts
    145

    Default Re: missiles and archers

    Quote Originally Posted by QuintusJulius-Cicero
    I personally doesn't like barbarian faction, Parthians are too reliant on cavalry (exact opposite of the Greeks). Armenia are good. I do like Pontus though. Their missile cavalry are of good quality, they can also deploy chariot archers.
    Totaly agree, Pontus are my favourite. Their so different. No one can imagine a barbarian empire, carthage, rome, greece and macedon empires are easy to imagine but Pontus is simply a forgoten eastern faction that deserves a mention.
    [B][I]"Sometimes you have to serve in order to lead." - Odysseus: King of Ithaca

    "We have the best archers in the world and our walls have never been taken, We can win this war!" - General Briskais of Troy


  11. #11
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: missiles and archers

    Pontus are my favourite Eastern Faction. Reason are good quality infantry and Cavalry.

  12. #12
    Member Member Brave's Avatar
    Join Date
    Mar 2008
    Location
    Deva-lie. Eburacum*
    Posts
    195

    Default Re: missiles and archers

    You want to play a missile heavy faction? If you are planning on using only missile units, the foot archers will be vunerable to enemy cavalry so all cavalry armies will be a must have. This seriously limits the factions availiable to you and the best bets will be Sythia, Parthia or Armenia. Parthia and Armenia do have Cataphract Archers on their roster so Sythia would be ideal if you enjoy a challenge as Cataphract Archers are one of the best units in the game.

  13. #13
    Emperor of the Brutii Member Emperor Mithdrates's Avatar
    Join Date
    Feb 2008
    Location
    Imperial Palace, Croton, Southern Italy
    Posts
    145

    Default Re: missiles and archers

    Quote Originally Posted by Brave
    You want to play a missile heavy faction? If you are planning on using only missile units, the foot archers will be vunerable to enemy cavalry so all cavalry armies will be a must have. This seriously limits the factions availiable to you and the best bets will be Sythia, Parthia or Armenia.
    Dont forget Pontus, they're gr8.
    [B][I]"Sometimes you have to serve in order to lead." - Odysseus: King of Ithaca

    "We have the best archers in the world and our walls have never been taken, We can win this war!" - General Briskais of Troy


  14. #14
    Member Member Brave's Avatar
    Join Date
    Mar 2008
    Location
    Deva-lie. Eburacum*
    Posts
    195

    Default Re: missiles and archers

    Quote Originally Posted by Overlord of Achaea
    Dont forget Pontus, they're gr8.
    I do not hold any grudges on Pontus, and you do seem to quite like them. In my book though they are not quite good enough. Yes they do have some fairly good units but in a missile v missile battle they would lose 7/8 times out of 10. Possibly a faction to play as when you are feeling invincible.

  15. #15
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: missiles and archers

    Quote Originally Posted by Brave
    I do not hold any grudges on Pontus, and you do seem to quite like them. In my book though they are not quite good enough. Yes they do have some fairly good units but in a missile v missile battle they would lose 7/8 times out of 10. Possibly a faction to play as when you are feeling invincible.
    I’d have to disagree. Pontus when used wisely can be a match for any factions on the map. Their Pikemen are as good as anyone else. Cappadocian cavalry have similar stats compared to Cataphracts. Pontic light cavalry are excellent light skirmishing cavalry early on, while Pontic heavy cavalry are more than capable of defeating other cavalry in a melee. Their ability to recruit chariots & chariot archers gives them more option and gives it a Seleucid feel to their campaign. Good missile foot archers. Variety of good mercenaries early on up for recruitment. Their early situation is also highly exploitable. With the Seleucids fighting everyone else early on, Asia minors will be up for grabs. After kicking the Greeks out of Asia then they can think about rest of Asia.

  16. #16
    Member Member Brave's Avatar
    Join Date
    Mar 2008
    Location
    Deva-lie. Eburacum*
    Posts
    195

    Default Re: missiles and archers

    Quote Originally Posted by QuintusJulius-Cicero
    I’d have to disagree. Pontus when used wisely can be a match for any factions on the map. Their Pikemen are as good as anyone else. Cappadocian cavalry have similar stats compared to Cataphracts. Pontic light cavalry are excellent light skirmishing cavalry early on, while Pontic heavy cavalry are more than capable of defeating other cavalry in a melee. Their ability to recruit chariots & chariot archers gives them more option and gives it a Seleucid feel to their campaign. Good missile foot archers. Variety of good mercenaries early on up for recruitment. Their early situation is also highly exploitable. With the Seleucids fighting everyone else early on, Asia minors will be up for grabs. After kicking the Greeks out of Asia then they can think about rest of Asia.
    A valid point although I thought we were only talking about missile units here. My apologies.

  17. #17
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: missiles and archers

    Fair enough Pontus isn’t the kind of faction you’d think of when it comes to missile factions, but people tend to forget javelin cavalry, everyone only thinks of horse archers. Although in a one on one fight horse archer would probably have the upper hand, because of its superior range and more ammo. Which means the javelin throwing Numidia and Pontus would probably slaughtered before they get the chance to throw a spear against the enemy. I do like Pontus but they aren’t one of my favourite factions.

  18. #18
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: missiles and archers

    Quote Originally Posted by Brave
    I do not hold any grudges on Pontus, and you do seem to quite like them. In my book though they are not quite good enough. Yes they do have some fairly good units but in a missile v missile battle they would lose 7/8 times out of 10 (point no.1). Possibly a faction to play as when you are feeling invincible (point no.2).
    Point no.1. True
    Point no.2. Untrue

  19. #19
    Member Member Brave's Avatar
    Join Date
    Mar 2008
    Location
    Deva-lie. Eburacum*
    Posts
    195

    Default Re: missiles and archers

    people tend to forget javelin cavalry, everyone only thinks of horse archers.
    Quite true, I concede that I also overlooked the Numidians. I believe that although Javelin Cavalry are more "powerful" ie they pack an increased punch, their ammo runs out quicker. They are also just as quick if not slightly quicker than Horse Archers (not sure on them being quicker)

    Point no.2. Untrue
    Yes, as soon as I had posted that I was unsure as to what I had said. To rephrase that I would say that (going purely on missile only stacks) faced with horse archers of higher quality ie Cataphract Archers then it would be nigh on impossible to defeat them. Presumably the trick would be to vanquish them early but this would only leave another threat unchecked.

  20. #20
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: missiles and archers

    Unfortunately you can’t edit your post yet, wait till you’re a full member. Javelin cavalry undoubtly are in a disadvantage against horse archers. Cataphract archers are awfully good but the Capadocians can stand up to them, although the AP mace of cataphracts are really a pain in the neck for all heavily armoured troops.

  21. #21
    Tribunus Plebis Member Gaius Scribonius Curio's Avatar
    Join Date
    Dec 2007
    Location
    In the middle of the Desert.
    Posts
    2,052

    Default Re: missiles and archers

    If you want a missile heavy in the sense that you are forced into making missiles a key part of your strategy then the Kingdom of the Parthians and Scythia would be best for this. While the Scythians do have axemen to begin with they are a fairly low-level unit, with Parthia, who honestly rates Eastern infantry and hillmen as decent?

    Numidia and their javelins could be interesting and a definite challenge. Also would be a majorly missile orientated campaign. On reflection these would a very good choice, but I can see it getting fairly difficult.

    The Egyptians I've never played as, Pharaoh's bowmen are very good, but can take a while to build up to, also they can be vunerable to cavalry.

    So I'd recommend Numidia, Parthia, or Scythia.

    NB: Armenia is pretty much the same as Parthia but with better infantry, afaik.
    Nihil nobis metuendum est, praeter metum ipsum. - Caesar
    We have not to fear anything, except fear itself.



    Ibant obscuri sola sub nocte per umbram
    perque domos Ditis vacuas et inania regna:
    quale per incertam lunam sub luce maligna
    est iter in silvis, ubi caelum condidit umbra
    Iuppiter, et rebus nox abstulit atra colorem.
    - Vergil

  22. #22
    The Scourge of Rome Member Spartan198's Avatar
    Join Date
    Aug 2007
    Location
    THIS... IS... CALIFORNIA!!! *boot*
    Posts
    1,319

    Default Re: missiles and archers

    Quote Originally Posted by Brave
    Parthia and Armenia do have Cataphract Archers on their roster...
    Not in vanilla Rome. They're restricted to Armenia,unless they can be added to the Parthian roster in the EDU.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  23. #23
    The Scourge of Rome Member Spartan198's Avatar
    Join Date
    Aug 2007
    Location
    THIS... IS... CALIFORNIA!!! *boot*
    Posts
    1,319

    Default Re: missiles and archers

    Quote Originally Posted by Gaius Scribonius Curio
    who honestly rates Eastern infantry and hillmen as decent?
    I once routed an entire stack of Eastern Infantry with a single unit of Praetorians.
    A good day,lol.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  24. #24

    Post Re: missiles and archers

    Javelin cavalry vs. Horse Archers in an interesting question. Javelins pack more of a punch per shot, but the number of shots is a lot fewer (they do less damage overall). Horse archers cause less damage per shot, but they have more shots to use.

    The key issue with Javelin Cavalry is range - exceedingly low and, considering that they are lightly armoured, this makes them very vulnerable to longer ranged enemy units - often losing most of their men before they can even fire their first shot. Horse Archers are equal range with most archers, removing the time it takes to close in.

    Cataphract Archers, I must confess, are brilliant units - the ranged power of a horse archer combined with a large proportion of the melee and armoured strength of a cataphract is pretty much unstoppable. Other unit's missiles are deflected and, unlike horse archers, they are still very useful when their own ammunition has run out.

    Their only flaw is speed which is exactly the same as a standard cataphract - very slow.

    Dawn is nature's way of telling you to go back to bed

  25. #25
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: missiles and archers

    Which pretty much defeats the purpose of mounting an archer, no? It is cool, though, because the AI seems to regard the cataphract archers like regular horse archers, meaning they will try to catch it on melee. No prizes for guessing which side gets slaughtered. :evilsmile:

    I'd say the Parthians-- from a purely missile point of view, their basic horse archers are very low-tier and cheap-- easy to crank out in large numbers, and, as the game goes on, you get access to Persian cavalry, which is like the basic horse archer, but better. This is why I like the Parthians more than the Armenians.

    If you want to go foot archers, try Gaul-- their forester warband has the highest attack rating of any archer, (except maybe Cretans) and only take one turn to build, as opposed to pharoah's bowmen or chosen archers.
    WARNING! This baseline signature should never appear on screen!

  26. #26

    Default Re: missiles and archers

    mmm cheers for all the response, much food for thought.

    I think im gonna go for the parthians, although scythians and armenians look interesting as well. i havent unlocked all the unplayable factions though, and i cant really be arsed getting involved in all that at present, so i think Im right in thinking i can go with the parthians.

  27. #27

    Default Re: missiles and archers

    Few points about HA factions (I just love them all):

    Schytia:
    If you take scythians your game might become too easy, since their basic HAs are best in game (better melee stats than Parthian counterpart, and +2exp from sacred grove) and if you are wise enough to go west you will face mostly infantry. You can also lay your hands on macedonian artemis temples. They have 2 long range missile cavalery units- if you ever wondered why Noble women are only 36 in unit, it is because they are ultimate HA- there is no faster cavalery then NW, and there is no longer range archer unit, basicly you get unit that can't be forced to engage except with siege equipement. Noble archers are nice combo of melee/missile end are beautiful multipurpose cavalery. Only trouble is lack of money early on, and keeping your tribesfolk happy.

    Armenia:
    Basic HAs are good, CAs are better, although they tire damn too fast (I guess armor they have compensate it). CAs are also available very early in game. As someone said they have decent infantry, and cataphrats, but your main force will probably be CA. Troble playing Armenia is Parthia which you must deal with ASAP, and that annoying chariot archers on south.

    Parthia:
    Has HA, has Parthian archers, but doesnt'have exp/armor temples. They have cataphrats and elephants but you'll have to wait for them. Infantry is nonexistent. Probably hardest to play.

  28. #28
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: missiles and archers

    Quote Originally Posted by carbz
    mmm cheers for all the response, much food for thought.

    I think im gonna go for the parthians, although scythians and armenians look interesting as well. i havent unlocked all the unplayable factions though, and i cant really be arsed getting involved in all that at present, so i think Im right in thinking i can go with the parthians.
    Prepare to face some financial problems early on.

  29. #29
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: missiles and archers

    Not so-- I played a short campaign as the Kingdom of the Parthians last week, and I never went into deficit-- the trick, I think, is to concentrate on economy buildings exclusively early on, and don't build anything more expensive than peasants. Use your initial troops and be aggressive. Attacking the Seleucids early on in Seleucia is crucial-- you get a very handy farming bonus (+ pop. growth and cash), a decent settlement, and you can probably coerce another city (Hatra is best) from the Seleucids in return for peace.

    Try not to engage the Armenians early on-- horse archer duels are, if nothing else, expensive. Leave Armenia until you are rich enough to bribe-- I took the Armenian heartlands with a cavalry army of which half of them were originally Armenian, including two units of cataphracts which proved really useful.
    Last edited by Quirinus; 03-15-2008 at 06:48.
    WARNING! This baseline signature should never appear on screen!

  30. #30
    Tribunus Plebis Member Gaius Scribonius Curio's Avatar
    Join Date
    Dec 2007
    Location
    In the middle of the Desert.
    Posts
    2,052

    Default Re: missiles and archers

    I agree with Quirinus there Cicero. In my campaign as the Kingdom of the Parthians I didn't go into debt either.

    The trick is (as Quirinus has already said) to concentrate on the economy first. Also grab Phrappsa straight away to stop the Armenians from expanding east.

    In my case I actually allied myself with the Armenians and the Grand alliance held until I'd reached Antioch (a long time maybe 50 years, the first campaign I tried to play fairly realisticly). The other thing to mention was that all contact with the Seleucid Empire was short sharp wars taking one or two provinces at most and then forcing a ceasefire and trade rights for a large, but not huge indemnity. It worked surprisingly well as in the end they were wiped out by the Egyptians whilst allied to me!

    So follow Quirinus' advice and you should be fine, and wait for the Seleucids to reassign their troops to another war before attacking Seleucia-on-Tigris.

    Just my two cents.
    Nihil nobis metuendum est, praeter metum ipsum. - Caesar
    We have not to fear anything, except fear itself.



    Ibant obscuri sola sub nocte per umbram
    perque domos Ditis vacuas et inania regna:
    quale per incertam lunam sub luce maligna
    est iter in silvis, ubi caelum condidit umbra
    Iuppiter, et rebus nox abstulit atra colorem.
    - Vergil

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO