Page 2 of 2 FirstFirst 12
Results 31 to 39 of 39

Thread: Getting Low on Threads

  1. #31

    Default Re: Getting Low on Threads

    I'll have to go with Byzantium and Nicomedia. Beyond the fact that Byzantium was the captial of the only remaining Roman Empire after the western portion collapsed, it and it's sister city across the strait, Nicomedia, are the gateways to the Black Sea, which is astonishingly prosperous, with tons of internal trade.

  2. #32

    Default Re: Getting Low on Threads

    ive got a question. if im playing romans what would be a good order for me to build my buildings in to balance military, public order and income. also after ive got a population of about 12000 i never seem to know what i should build. can someone help me plz.

    favourite city: Athens

    Favourite unit: armoured hoplites

  3. #33
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: Getting Low on Threads

    It really depends on your plans for the city. Is it a front-line/troop-producing settlement? Or is it a cash-cow settlement?

    As the Romans, your most important military buildings are the barracks, as Romans have good infantry. The stables and archery range can wait, though you might also want to invest in stables, as you can hold races in a hippodrome (similar in purpose to the arena, raises public order).

    Otherwise build the markets. If you have mines, build those as well-- they provide a nice fixed income. If you are a coastal province, build ports as soon as possible-- sea trade is very lucrative.

    Public-order buildings I generally build when needed-- i.e. if you public order is 150% at the highest tax level, then public-order buildings are obviously not a priority. I do invest in arenas just in case though-- you never know what may happen, and the gladiatorial games are a nice fallback in case public order suddenly plummets. Plus, you get to build gladiator units, which, although not particularly useful, are cool as hell.
    WARNING! This baseline signature should never appear on screen!

  4. #34

    Post Re: Getting Low on Threads

    Quote Originally Posted by salemty
    ive got a question. if im playing romans what would be a good order for me to build my buildings in to balance military, public order and income. also after ive got a population of about 12000 i never seem to know what i should build. can someone help me plz.
    To add to what Quirinus has said, you can estimate the viability and worth of each individual structure by examining the settlement details scroll.

    This can be activated by double clicking on the selected settlement and then selecting the (what I think is) middle icon on the bottom right hand corner of the scroll. It activates a scroll with a load of pictograms on it.

    Once you are in, select to construct a building, any building, on the right hand (original) scroll. When you do, faded icons should appear on the "+" level of any of the pictograms. Hover your mouse over them to see the bonus it provides to this statistic.

    The "-" level may also have some icons which repeatedly fade out. These icons are existing penalties which will be removed by the selected building's effects. Hover over them to see details.

    Different buildings provide different levels of benefits. Those which provide the highest benefit to something which the settlement needs to do better are probably worth building first. Those which are not so useful probably need building last.

    Do bear in mind that the "+" side of some statistics are not always good. High levels of population growth can eventually result in a large populace, henceforth resulting in squalor which dramatically reduces public order.

    Dawn is nature's way of telling you to go back to bed

  5. #35
    One easily trifled with Member Target Champion Motep's Avatar
    Join Date
    Oct 2006
    Location
    In flux
    Posts
    4,268

    Default Re: Getting Low on Threads

    hmmm....

    My favorite city would have to be Syracuse. I dont really have a reason, I am just biased to that city for some random reason I dont really understand.

    My favorite unit would have to be the armoured hoplite. It is a useful unit, and I just plain like the skin. It doesnt help that they are the mainstay in my armies of global conquest, and that I have reused the skin in modding many times.
    TosaInu shall never be forgotten.

  6. #36
    The Scourge of Rome Member Spartan198's Avatar
    Join Date
    Aug 2007
    Location
    THIS... IS... CALIFORNIA!!! *boot*
    Posts
    1,319

    Default Re: Getting Low on Threads

    Quote Originally Posted by Motep
    My favorite unit would have to be the armoured hoplite. It is a useful unit, and I just plain like the skin. It doesnt help that they are the mainstay in my armies of global conquest, and that I have reused the skin in modding many times.
    Armored Hoplites are mainstays in my vanilla & XGM armies as well (but I must admit,the XGM version looks unusual without the corinthian helmet).
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  7. #37
    One easily trifled with Member Target Champion Motep's Avatar
    Join Date
    Oct 2006
    Location
    In flux
    Posts
    4,268

    Default Re: Getting Low on Threads

    Quote Originally Posted by Spartan198
    Armored Hoplites are mainstays in my vanilla & XGM armies as well (but I must admit,the XGM version looks unusual without the corinthian helmet).
    You just have to love that helmet.

    To be honest, that is one of the reasons why I did not get XGM, the other one being that I am too lazy.
    TosaInu shall never be forgotten.

  8. #38

    Default Re: Getting Low on Threads

    Quote Originally Posted by Quirinus
    It really depends on your plans for the city. Is it a front-line/troop-producing settlement? Or is it a cash-cow settlement?

    As the Romans, your most important military buildings are the barracks, as Romans have good infantry. The stables and archery range can wait, though you might also want to invest in stables, as you can hold races in a hippodrome (similar in purpose to the arena, raises public order).
    Yes, the Hastati are the mainstay in the early part of the game, so the militia barracks are a priority. However, at 440dn they're expensive enough early game, not to be wasted so I attempt to minimise casualties.

    So it's best to field balanced forces, with strong missile arm as well as cavalry units. So I think a Practice range in a fast growing town is the next priority (fast growth due to desirability of the Archer unit), and the low production cost of the Velites.

    Therefore, even the trade settlements can usefully produce (retrain) ancillary units, like Equites & Velites, who compliment the HI.

    As the Jullii, the main lack against Gaul is spear-men in the early part of game to counter enemy noble Cavalry. Whilst deploying General's cavalry aggressively to shape the battle in early phase works well, sometimes 3 opponent family members join forces with addition of barbarian light cavalry, meaning the Roman cavalry has to fall back on infantry support. So Town Watch (used in squares to act as charge blockers), and Barbarian Mercenary Spearmen are recruited usefully to. It is possible to avoid mercenary spearmen early on in game, but an aversion will probably lead to an unnecessary defeat later in game, sometime during push on Lugdunum, Alesia & Narboensis.

    The missile units, Velites & Illyrian mercs, reduce Hastati casualties, and add offense to the defensively deployed weakies, like Town Watch who usefully push Battering Rams etc permit immediate garrison post-siege, so the main force can immediately march on (without the General) to invest the next target. They also force if deployed forward as skirmishers, the poorly armoured (no helmets) barbarians to charge, rather than rest prior to engaging; a small but significant advantage to the front-line Hastati who can throw pila & counter-charge, confusing warbands who are attempting to attack the fleeing skirmishers.

    A side benefit, is that Captain led force, may be attacked in open field, getting to fight a primarily defensive battle in a strong position, with light cavalry. You may even get free recruitment via adoption of a useful HC unit.

    Against low quality barbarian forces, combining the weakest units, Hastati, Velites, Equites & Town Watch, as the backbone of the forces; eases retraining considerably.

    In comparison a preoccupation of mine, is keeping the initial Archer & Triarii, out of trouble where they're likely to take casualties, as they're too useful.

  9. #39
    Could be your God Member Abokasee's Avatar
    Join Date
    Apr 2005
    Location
    N/A
    Posts
    1,487

    Default Re: Getting Low on Threads

    Quote Originally Posted by Omanes Alexandrapolites
    That reminds me of something the EB team put in the early BETA versions (0.7.x) of their mod - the disabled trait "EB Team Member" which gave a dramatic influence bonus and management bonus. It was sadly removed later on due to the space being needed for additional "real" traits.

    And I saw a bartixan one... gave -2 influence...
    Now with transparent layers!

    Lost on the Internet? Go back to start.

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO