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Thread: Casse and celtic reforms, new units?

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  1. #1
    Member Member hoom's Avatar
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    Default Re: Casse and celtic reforms, new units?

    Apologies for the necro but could an EBer add this bit to the reform section of the EB FAQ thread?

    For the first reform you only have to upgrade your MICs. For the second Gallic reform you will have a new MIC placed by the script, and you should then destroy the old MICs for a little extra cash.
    I've just gotten Time of Soldiers reform & was confused about whether the damaged MICs should be repaired (= upgrade) or what.
    Fortunately the Search function came up with this handy bit of info :)

    BTW, I think you might want to boost the requirements for Time of Soldiers I hit it in 229BC.
    This is only a few years after hitting Time of Bondsmen.

    I had more than 4 large cities by then & to get to Time of Bondsmen I already had to build 4 Great Markets so there wasn't really very much more to do to get the next reform.

    Certainly gotta be much steeper requirements than that to push it as far as 100 years from Time of Bondsmen like the description says it should be.
    maybe those guys should be doing something more useful...

  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Casse and celtic reforms, new units?

    Quote Originally Posted by hoom
    BTW, I think you might want to boost the requirements for Time of Soldiers I hit it in 229BC.
    This is only a few years after hitting Time of Bondsmen.

    I had more than 4 large cities by then & to get to Time of Bondsmen I already had to build 4 Great Markets so there wasn't really very much more to do to get the next reform.

    Certainly gotta be much steeper requirements than that to push it as far as 100 years from Time of Bondsmen like the description says it should be.
    With 1.1 right? I remember boosting the requirements after 1.0 got released... I'll bring it up for discussion...

  3. #3
    Member Member hoom's Avatar
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    Default Re: Casse and celtic reforms, new units?

    Yah this is 1.1 & I'm assuming that the requirements listed on the EB FAQ thread are the ones that are valid for EB 1.1.

    It did seem like it took more than the mandated 4 Great Markets for Time of Bondsmen but I didn't actually keep track of how many more I built or how many top level temples I actually completed to get Time of Soldiers.
    Last edited by hoom; 05-01-2008 at 07:03.
    maybe those guys should be doing something more useful...

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