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Thread: Cheating to add traits, how do i do it?

  1. #1
    Guest Dayve's Avatar
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    Default Cheating to add traits, how do i do it?

    I need to know how to add the following traits:

    Consul
    Praetor
    Aedile
    Quaestor
    Tribune
    Legate

    The computer just isn't appointing any of them, at all, no matter how many battles i fight with them, what cities i appoint them to, how many cities i conquer, etc.

    Also, so i'm not wasting a thread on just asking for a cheat -

    What rules do people who use this cheat use to appoint offices? I was thinking of looking at who are most elligible for each office based on management, influence and other traits, like if they're the son of a former consul, if they have the political animal traits, if they're unusually aggressive or geared for management of a city or if they look like they'd make a good general.

    Then, when i've decided who are worthy of a particular office, i write their names on a piece of paper, put it in a hat and pick it out.

    Good idea? Or think you have a better one?

  2. #2

    Default Re: Cheating to add traits, how do i do it?

    Konny - of course - has great ones to answer your question. I haven't run into this particular problem in my campaign. What I HAVE run into - which I think is a manifestation of the same issue - is "waves" of Senatorial ranks. Right now I have (parentheses is historically correct number)
    4 (2) Consuls
    3 (8) Praetors
    4 (4) Aediles (oh wait - perfect!)
    2 (20) Questors
    8 (24) Tribunes (remember tribunes are not in the Senate - aka. no votes for them)
    3 Unranked FMs

    For sure, there are constaints within the coding that make a true Cursus Honorum impossible or the EB team would already have done it. (right?)

    I defer to other members who know more then I about the coding, the Cursus Honorum, etc.

    I do not want to hijack this thread, so the main question remains ... "What rules do people who use this cheat use to appoint offices?"


    ps.@ Dayve, I will forward a useful PM that Konny sent me in regards to this.
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  3. #3
    Guest Dayve's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    That'll be useful, i never knew how many of each rank there were historically.

    But still, how do i cheat to appoint ranks?

  4. #4
    Member Member sgsandor's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    I might be wrong but because of the way the game does names now there isnt a way to do this anymore

  5. #5
    Not your friend Member General Appo's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Strange, I´ve never seen more then 2 Consuls, whenever a new guys becomes one in my Romani campaigns one of the old ones loses his office and becomes Consular. Of course, I also have a guy who´s been Consul for 8 years now without any re-election. I´m starting to think he´s done a Sulla or something, because something is obviously wrong with the Roman politics right now.
    The Appomination

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  6. #6

    Default Re: Cheating to add traits, how do i do it?

    The only sure-fire way of giving a FM a rank is one of the 5 you start with. Considering I have played a Romani campaign for months, I assume that it is still the same as last time.

    Something along the lines of :-

    give_trait "CaivsAvrelivs Cotta" "Praetor"
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  7. #7

    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by General Appo
    Strange, I´ve never seen more then 2 Consuls, whenever a new guys becomes one in my Romani campaigns one of the old ones loses his office and becomes Consular. Of course, I also have a guy who´s been Consul for 8 years now without any re-election. I´m starting to think he´s done a Sulla or something, because something is obviously wrong with the Roman politics right now.

    General Appo,
    Your statement made me second quess myself, so I went over ALL my FMs and this is the final count. *shrugs* (historic # in parentheses)

    Consul:(2) 4 ex:0
    Praetor:(8) 1 ex: 2
    Aedile:(4) 0 ex: 4
    Questor:(20) 0 ex: 2
    Tribune: (24) 4 ex: 3
    As yet non ranked FMs: 6

    End result... I will be trying the in-game cheat. With 5 yr changes... I guess.

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  8. #8
    Whatever Member konny's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by Dayve
    The computer just isn't appointing any of them, at all, no matter how many battles i fight with them, what cities i appoint them to, how many cities i conquer, etc.

    The trait file just asks for influence, relative age and offices held before. So, no conquests, heroic victories and the like will help your FMs to advandce the crusus. There is a certain percentage chance to be elected if the requirements are fullfilled. If your FMs are not elected they either do not qualify (most likely to young) or were simply not fortuante enough.

    Anyways, there is no way to recreate a correct cursus honorum by traits because you usually do not have enough FMs to fill all offices every year and the trait file does not know what you would need or how many people are allready holding an office. That is, it is possible to have 3 or 4 consuls elected in one year but no quaestors.

    What rules do people who use this cheat use to appoint offices? I was thinking of looking at who are most elligible for each office based on management, influence and other traits, like if they're the son of a former consul, if they have the political animal traits, if they're unusually aggressive or geared for management of a city or if they look like they'd make a good general.
    I use:

    Quaestors - Management
    Aediles - Squalor
    Praetors - Law
    Consuls - Command Stars plus Troop-Moral plus Bodyguard-Experince

    Add to this the influence and the influence of relatives or members of the same gens who allready hold a higher office. The one with the most points gets the job. I hold elections every five years, otherwise I won't do much else than checking traits. It also give governors some time to reach their province.
    Last edited by konny; 03-16-2008 at 12:06.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  9. #9
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    In 1.0, it's no longer 'CaivsAvrelivs Cotta', the praenomen is the only one used now. The nomen and cognomen are all subsumed under the name 'Romanvs', and are given as traits.

    Hence for Caius Aurelius Cotta, it would be 'give_trait "Caivs Romanvs" Consul'. But as there may be more than one Caivs in the game, so it could be anything from 'CaivsA' to 'CaivsZ' as well. Only trial and error will tell.

    Just in case you still don't get it, a second example: If you are looking at Marcus Cornelius Blasio, it might be 'give_trait "MarcvsF Romanvs" Aedile'. The names don't proceed in order from MarcvsA to MarcvsZ, but haphazardly.

    EDIT: As for the actual names of the traits, you can find them from export_descr_traits.
    Last edited by pezhetairoi; 03-16-2008 at 13:10.


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  10. #10

    Default Re: Cheating to add traits, how do i do it?

    yeah i cant figure out how to add the popularis trait.
    give_trait "NvmerivsD Romanvs" "Popularis"
    is it maybe under another name?
    Last edited by tfarr007; 03-26-2008 at 00:43.
    "A man's worth is no greater than his ambitions."
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    If you pursue good with labor, the labor passes away but the good remains; if you pursue evil with pleasure, the pleasure passes away and the evil remains.
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  11. #11
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    No, no inverted commas around Popularis. That's all you need.


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  12. #12

    Default Re: Cheating to add traits, how do i do it?

    Ok yeah I was able to add the trait. I think my problem was that it dissapeared every turn b/c the character already has senatores. Is it possible for me to remove senatores?
    "A man's worth is no greater than his ambitions."
    -Marcus Aurelius
    "The greater danger for most of us lies not in setting our aim too high and falling short; but in setting our aim too low, and achieving our mark."
    -Michelangelo
    If you pursue good with labor, the labor passes away but the good remains; if you pursue evil with pleasure, the pleasure passes away and the evil remains.
    -Marcus Tullius Cicero

  13. #13
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Doesn't look like it. It doesn't have an antitrait according to the file...


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  14. #14
    Member Member kambiz's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    So sorry that I bring this thread up again

    Quote Originally Posted by pezhetairoi
    EDIT: As for the actual names of the traits, you can find them from export_descr_traits.
    Mate ,Can you give the path for this file? as I didn't find it in D:\Rome - Total War\Data !!! Thanks

    And What is the name of "High Ambitious" trait in the files? So I can give it to a charatcer through cheat.

    Thanks
    Last edited by kambiz; 05-27-2008 at 17:52.

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  15. #15
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by tfarr007
    Ok yeah I was able to add the trait. I think my problem was that it dissapeared every turn b/c the character already has senatores. Is it possible for me to remove senatores?
    Thinking about it, I'd be happy enough just to add Senatore to all my FM's when they hit 30, if they haven't already got it through being elected to something. At least if they're enrolled there's a chance of them getting offices, right?

    Just a note about the "correct" numbers in each office, they changed over time as the empire (and thus number of provinces) grew. 20 quaestors was in Caesar's revised constitution, before that it had been 10, for example.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by kambiz
    So sorry that I bring this thread up again

    Mate ,Can you give the path for this file? as I didn't find it in D:\Rome - Total War\Data !!! Thanks

    And What is the name of "High Ambitious" trait in the files? So I can give it to a charatcer through cheat.

    Thanks
    It is actually the "export_descr_character_traits.txt".


  17. #17
    Member Member kambiz's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by MarcusAureliusAntoninus
    It is actually the "export_descr_character_traits.txt".
    Ah Thank you Marcus ,I'm familiar with this file
    So can you then tell me the internal name of "High Ambitions" trait? What should I type in "Find..." window? Thanks

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  18. #18
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by kambiz
    Ah Thank you Marcus ,I'm familiar with this file
    So can you then tell me the internal name of "High Ambitions" trait? What should I type in "Find..." window? Thanks
    I searched ambition in the file. Looks like the trait name is Augustus. How fitting. Anyways, just look for that.
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  19. #19
    Member Member kambiz's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by Korlon
    I searched ambition in the file. Looks like the trait name is Augustus. How fitting. Anyways, just look for that.
    Thanks Korlon ,Found it
    Last edited by kambiz; 05-29-2008 at 21:49.

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  20. #20
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by pezhetairoi
    In 1.0, it's no longer 'CaivsAvrelivs Cotta', the praenomen is the only one used now. The nomen and cognomen are all subsumed under the name 'Romanvs', and are given as traits.

    Hence for Caius Aurelius Cotta, it would be 'give_trait "Caivs Romanvs" Consul'. But as there may be more than one Caivs in the game, so it could be anything from 'CaivsA' to 'CaivsZ' as well. Only trial and error will tell.

    Just in case you still don't get it, a second example: If you are looking at Marcus Cornelius Blasio, it might be 'give_trait "MarcvsF Romanvs" Aedile'. The names don't proceed in order from MarcvsA to MarcvsZ, but haphazardly.

    EDIT: As for the actual names of the traits, you can find them from export_descr_traits.
    I take it that's still the case in 1.1? That they're just a praenom, possibly letter and Romanvs for their name?

    Hmm, if I'm reading the trait file right, you only get Senatore after being Quaestor, thus if I want my FMs to all be Senators after 30, I need to give them Quaestor, rather than artificially adding Senatore.

    Does having been a Military Tribune affect future offices at all?

    Is there any issue around when they're given Traits? Should it only be in the spring?
    Last edited by QuintusSertorius; 05-29-2008 at 10:21.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  21. #21
    Whatever Member konny's Avatar
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    Default AW: Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by QuintusSertorius
    I take it that's still the case in 1.1? That they're just a praenom, possibly letter and Romanvs for their name?
    Yes.

    Hmm, if I'm reading the trait file right, you only get Senatore after being Quaestor, thus if I want my FMs to all be Senators after 30, I need to give them Quaestor, rather than artificially adding Senatore.
    When you start a new campaign, it's easyer to change the trait file.

    Does having been a Military Tribune affect future offices at all?
    No.

    Is there any issue around when they're given Traits? Should it only be in the spring?
    It is only in spring by file, but shouldn't cause problems when given in any season by console.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  22. #22
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    I'm having some trouble with the naming conventions for Romans. Namely that a fair few of the straight "Caivs Romanvs" and so on are held by spies rather than family members. Having gone through the entire alphabet with "CaivsA Romanvs" to "CaivsZ Romanvs" I turned up nothing. Literally not one of the ones with an additional letter were recognised. I just had another look in the names.txt, and they only run A-K, not A-Z.

    I should note I was using the move_character command to find them (ie to move them to a spot underneath my cursor), and it kept returning invalid character, but for one of them.

    Is anything subtly different in 1.1?

    Thus far I've managed to only give one out of the five targeted FMs the quaestorship.
    Last edited by QuintusSertorius; 05-29-2008 at 12:36.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  23. #23
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    As I said, look none of the names beyond the un-appended work:

    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  24. #24
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Are there some guys with the same first name as they guy you want that can be found by the cheat?


  25. #25
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by MarcusAureliusAntoninus
    Are there some guys with the same first name as they guy you want that can be found by the cheat?
    Loads of them; especially when you include spies, diplomats and assassins (a couple of the first ones are spies).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  26. #26
    Member Member Hax's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Have you tried just Avlvs Romanvs?
    This space intentionally left blank.

  27. #27
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by Hax
    Have you tried just Avlvs Romanvs?
    That was a spy.

    None of the permutations of AvlvsA Romanvs or the like worked at all. Nor on any other names I tried, only the first one (Avlvs Romanvs) worked at all, and half of them were spies, rather than FMs.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  28. #28
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Most likely the guy you want has the same internal name as one of the other guys and the game will only recognize the first one with the internal name. If that is the case then you cannot use cheats on that particular character.


  29. #29
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Cheating to add traits, how do i do it?

    Quote Originally Posted by MarcusAureliusAntoninus
    Most likely the guy you want has the same internal name as one of the other guys and the game will only recognize the first one with the internal name. If that is the case then you cannot use cheats on that particular character.
    The only one that worked was Caivs; Cnaevs was a spy, Marcvs was a spy, Numerivs was a different character (my faction heir) and Qvintvs was a different character (faction leader). And as per the screenie, Avlvs was a spy too.

    Also as I noted earlier, the naming doesn't go A-Z in the names.txt, only A-K. Yet for me no one was actually called any of those.

    So how can it internally use the same name, and yet distinguish between them?
    Last edited by QuintusSertorius; 05-31-2008 at 11:13.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  30. #30

    Default Re: Cheating to add traits, how do i do it?

    Quintus,

    I had exactly the same problem with the Romani, although I was trying to re-create my Marius figure. I thought it was just me being an idiot, but clearly it is a real problem. Anyone got any ideas on how to correctly name these characters in the consul?

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