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  1. #2
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Gameplay Balance

    you've missed a point of this mod: realism in combat, as well as looks.

    actually, the charge is effective (at least with me); do they sound the horns/trumpets as they close? if they don't, you're waiting too long to close in a gallop. also the lethality(not mass) was lowered to prevent people from using all cataphract armies or whatever, and to reflect the fact that infantry was king in the EB timeframe.

    the defensive ability has little to do (relatively speaking) with arrow damage. it's where you shoot the at and the lethality of the arrows (shooing at the rear is way more damaging than the front)
    the slowness of battles is again lethality, not attack/defence related. in RTW the lethality of all (or almost all) weapons was 1; now a celtic longsword has say .225 lethality, and a dagger or arrow is less lethal. the slowing down is thus deliberate, for realism, not balance. lastly the rorarii have the stats they have again for realism's sake, and the prices are to add challenge to gameplay.
    if you play long enough, the enemies will churn out elites, as more money is available.
    I hope this was all helpful stuff.
    Last edited by Ibrahim; 03-14-2008 at 22:16.
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