Quote Originally Posted by Arkanin
-Improve cavalry charges by restoring cavalry mass to as in RTW vanilla.
-Reduce defense on most units (slightly improves missiles and prevents ultra-slow battles from occurring)
-Normalize infantry costs in general; slightly raise the price and upkeep of skirmishers, while slightly reducing the cost of elite units (this improves incentives to use superior units and compensates for the above defense reduction)
-Slightly reduce cavalry costs in general
1 increase mass a bit, maybe, restoring to vanilla values, madness. With vanilla mass values and EB charge values cav could destroy anything with frontal charges.
2 as said it's not defence the "problem" but low lethality values. I'm pretty sure that the team won't change how lethality works for EB 1.1, so if you want you have to modify the files yourself (for example double lethality values and increase by 1 missile attack)
3 no way, one of the best thing EB accomplishes is that AI armies are not full of elites like the ones in vanilla and other mods, but more realistically made up of several good quality units with some levies and some elites. I wouldn't touch anything but some errors and inconsistencies.
4 cavalry is mostly fine. You have to use it very carefully, but is still a battle winner.