Results 1 to 30 of 113

Thread: Gameplay Balance

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Gameplay Balance

    The whole cavalry vs. skirmishers problem chiefly comes from a few issues. One, and easily the worst, is that the engine is kind of stupid when it comes to cavalry charges against loose-order units, and God forbid if they're trying to run away with skirmish mode... they should bust right through like the proverbial hot knife in butter, but engine mechanics is engine mechanics. Not much that can be done there really.

    Another is simply that most skirmishers come in such godawfully big units, pure and simple. The low-level ones invariably have base unit size 60, over double that of cavalry; sheer numbers make them relatively resistant to the effects of casualties, and allow them to do surprising amounts of damage through sheer attrition in an extended fight before they finally reach the breaking point.
    Again, not that much that can be done there except change tactics. Go in, do some damage, pull out and charge again; the lowly stickpickers should break soon enough with that.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  2. #2
    Member Member quackingduck's Avatar
    Join Date
    Mar 2007
    Location
    Manitoba, Canada
    Posts
    97

    Default Re: Gameplay Balance

    calvary still eniliate everything for me usually (yes i do play medium battle difficluty). what has worked for me is taking 2 groups of a very heavy calvary (iberian HC, companion cav, sacred band, etc.) and before the battle starts and you are deploying your troops just put them right on top of each other sorta so you get 2 groups in the space of one. and keep them like this throughout the battle
    when you have them like this they will eniliate skirmishers, archers, from the front and most heavy infantry from the back. espesially once they start to get 4+ experience. also having a 3rd group ready to back up your 2 doesnt hurt either. you just charge, double click away, and charge again. if you have more than 2 groups of cav take turns charging. if you do this infantry wont stand a chance.
    Last edited by quackingduck; 03-18-2008 at 22:25.
    Thank you EB team

  3. #3

    Default Re: Gameplay Balance

    Well, I guess that does it; I am going to try a VH/M campaign, but then the next question on my mind is whether I will have luck finding a challenging campaign as such.

    Playing as Hellon Koinon and Lusotanan (sp both) I have found VH/VH to be an excellent difficulty, not insurmountable but a good challenge.

    By the way, one more question, are Macedonian pike levies very broken -- as in, must be completely surrounded by superior units to kill, in my case, Greece has no real viable counter tactic -- or is that another VH/VH fluke? It would seem that VH would make pike levies overpowered given the fact that they need a lower attack and defense to be fair.
    Last edited by Arkanin; 03-19-2008 at 00:47.

  4. #4

    Default Re: Gameplay Balance

    VH will make any AI unit overpowered. It gives them +7 to attack and +7 to morale...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  5. #5

    Default Re: Gameplay Balance

    Actually I think its +7 attack, +7 defense skill, and then +7 to morale. Even skirmishers can annihilate anything. A fun campaign even on VH/M is Pontos; full stacks of Seleucid against your half stacks more than makes up for the balanced battles, and isn't so aggravating as to see Agryaspidai getting rolled over by levy pikes.

  6. #6

    Default Re: Gameplay Balance

    I just couldn't resist posting it here as well, since so many people seem to have the wrong idea about it. :) Difficulty settings affect only attack and nothing else (in battle). -4/0/+4/+7 (for AI units)

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  7. #7
    Amanuensis Member pezhetairoi's Avatar
    Join Date
    Apr 2005
    Location
    South of Sabara
    Posts
    2,719

    Default Re: Gameplay Balance

    ...Bad enough. It makes the difference between my losing 5-8 Brihentin when they charge solo into a mass of akontistai before routing it, and losing close to half the stack instead.


    EB DEVOTEE SINCE 2004

  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Gameplay Balance

    Quote Originally Posted by Aradan
    I just couldn't resist posting it here as well, since so many people seem to have the wrong idea about it. :) Difficulty settings affect only attack and nothing else (in battle). -4/0/+4/+7 (for AI units)
    I looked up the relevant thread in the LM, and it confirms what you say. However, one of the developers suggested there was also a morale bonus.
    Last edited by Ludens; 03-19-2008 at 21:12.
    Looking for a good read? Visit the Library!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO