The whole cavalry vs. skirmishers problem chiefly comes from a few issues. One, and easily the worst, is that the engine is kind of stupid when it comes to cavalry charges against loose-order units, and God forbid if they're trying to run away with skirmish mode... they should bust right through like the proverbial hot knife in butter, but engine mechanics is engine mechanics. Not much that can be done there really.
Another is simply that most skirmishers come in such godawfully big units, pure and simple. The low-level ones invariably have base unit size 60, over double that of cavalry; sheer numbers make them relatively resistant to the effects of casualties, and allow them to do surprising amounts of damage through sheer attrition in an extended fight before they finally reach the breaking point.
Again, not that much that can be done there except change tactics. Go in, do some damage, pull out and charge again; the lowly stickpickers should break soon enough with that.
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