I see what you're saying, but you're confused about the way a cavalry charge happened in this time period. People weren't ridden down so much as they were outflanked and outmaneuvered. Simply being enveloped and realizing you were surrounded, and the effect that had on ones moral was the key. A xyston through the back didn't hurt either but cavalry weren't barreling through lines of infantry. There is a unit that behaves in the way you're talking using shear mass as it's weapon: it's called an elephant, and if you want to run over dudes and launch them into the air, go for AS or another elephant faction. If you learn to use your cavalry correctly, you'll see that they can be very effective, but they'll never be the queen on the chess board. Typically, my cavalry oppose the enemy cavalry, as was the case in history most times. Only after winning the cavalry engagement, do they turn on the enemy missile troops, and then after routing those, strike at the weak points in the enemy line from the rear (not to kill a lot of men, but to rout them so my infantry can hack them to bits). Cavalry simply aren't the destructive force you want them to be. Raising their mass will make it so when you land a charge you'll send guys flying everywhere and it will be very devastating and ahistorical. The thing is, if thats what you want, why are you playing this mod? A shit load of work has gone into creating a historical situation where things are as realistic as possible. I think you saying that it isn't vannilla enough is a huge compliment but why you would want to go back to that is beyond me. Anyway if you want uber cavalry good luck with your modding of descr_mount but if you mess up the file, fear the LorDBulA if you need help. ^^
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