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Thread: November 2008

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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: November 2008

    I like where this thread is going.

    Lets just hope it doesnt get delayed.
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  2. #2
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: November 2008

    Very nice, but I would like to remind CA of one thing...
    If my mad scientist tells me that my super weapon is almost finished, but requires more testing, I will wait for him to complete the testing. No one ever conquered the world by using a beta-version.
    Take as much time as you guys need.

    PS: the screenshots so far are very pretty.
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  3. #3
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: November 2008

    Quote Originally Posted by woad&fangs
    Very nice, but I would like to remind CA of one thing...

    Take as much time as you guys need.

    PS: the screenshots so far are very pretty.
    Ditto the first part. Release dates suck, finished products rock.

    I guess I should be glad so many people are willing to pay to beta test the product for me though.


  4. #4

    Default Re: November 2008

    http://en.wikipedia.org/wiki/Empire:_Total_War
    Features
    Empire: Total War will feature a new game engine as well as 3D naval battles, a feature new to the series, as well as large land battles with muskets, cavalry and artillery. Buildings and structures can be garrisoned, as well as being destructible, and there is a plethora of new formations and strategies to be mastered. The naval battles feature destructible sails, realistic cannon fire, grapeshots and boarding action. Weather effects are also a key chapter in naval battles.

    The battles on land have been given a makeover too:

    * The firing of cannons, arrows and muskets is made more realistic.
    * Music makes its way into the battlefield in the form of bagpipes, drums, fifes and trumpets.
    * Weapons may jam and misfire, and cannons can explode.
    * Generals shout orders at their troops as the regiment goes into combat or fires at enemies.
    * The battlefield becomes strewn with dead, dying and dismembered bodies. The game makes use of ragdoll physics to add to the chaos.

    A full list of confirmed features can be found in the frequently updated TotalWar.org forum summary thread.
    oh my; i'm REALLY looking forward to this.!
    q9550@3.9GHz|4gigddr2|GTX480|CPU Control 2.1 $cores enabled for Napoleon Total War

  5. #5
    Member Member Caerfanan's Avatar
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    Default Sv: November 2008

    The new features about land battles seems to be only about cosmetic? I hope there'll be smtg else than "more eye candy"...

  6. #6

    Default Re: Sv: November 2008

    I hope there'll be smtg else
    such as?

    seems to be plenty of additions to actual game & battle mechanics on campaign map level and battle map levels.
    modified/different game engine supposedly
    q9550@3.9GHz|4gigddr2|GTX480|CPU Control 2.1 $cores enabled for Napoleon Total War

  7. #7
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Sv: November 2008

    Quote Originally Posted by adamsleath
    such as?
    AI and diplomacy.

    If those were the only two things that CA were to get right in this game, I would still probably be content.
    "MTW is not a game, it's a way of life." -- drone

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