I'm fairly sure you'd need to also add the "horde_unit" - or whatever it now was - attribute to whole lotta units in the EDU for the hording to work properly; at which point you also run into the wee bit of problem that no cities = no income, but the units still cost their normal upkeep (IIRC the "horde" unit versions in BI were separate entries with upkeep cost set to 0)... so those Greeks you encounter sixty years after their last city went would be so deep in debt it wouldn't even be real.
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