5% casualties for the winner. Most casualties happen when people break rank and run like hell.
5% casualties for the winner. Most casualties happen when people break rank and run like hell.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Close pursuit also did wonders to the ratio, especially if it involved light cavalry.
Last edited by Watchman; 03-19-2008 at 20:37.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Or swamps.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
swamps... the romans got it from the swamps in AD 9 and AD 250 (how Emp. Decius died)
@ dom: thanks for the extra!![]()
![]()
@antisocial monkey: seconded-my point.
@watchman: seconded
Last edited by Ibrahim; 03-21-2008 at 02:49.
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
And don't forget the casualties healed for the winners at the end of the battle although sometimes it's almost look buggy.
What I mean by that is that some badly mauled units get no casualties healed and some units who were wiped out got all of them healed back!!
The only thing I could see, to achieve your idea, would be to make men more difficult to kill but units easier to rout. That way, generals would have to be careful when engaging the enemy because of fear of mass routing.
But yet I can see that the AI will probably not care as usual and get routed all the time quickly
Anyways, just my![]()
Proving the others wrong does not prove you right.
Being against war is an evidence in itself but peace is nothing but an absence of wars.
If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...
It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.
It would be rather boring if units routed just because your army looked big and strong and they don´t really feel like fighting it.
The Appomination
I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.
^-- That's the most unintentionally damning statement of vanilla RTW I've seen in recent memory.
It would be nice if EB really buffed heal rates so you get most of your casualties back so the gameplay is the same except the winner has a bigger advantage when all is said and done. Itd also make the AI less silly looking when it runs around smacking rebels and ends up with a stack comprised of 25% strength silver chevron veterans.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Bookmarks