thanks! I'll be looking orward to the FAQ.
so Euzonoi are medium skirmishers essentially? I see-nice!
*Ibrahim is picking up his own pieces*
thanks! I'll be looking orward to the FAQ.
so Euzonoi are medium skirmishers essentially? I see-nice!
*Ibrahim is picking up his own pieces*
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
Good stuff!
I have a few questions
Cheers!
- JMRC, your title says "EB2 PM" - what does "PM" stand for?
- What is the "Eras functionality"? I still don't quite understand.
- Which factions (or which EB1 factions, at least) will use Q-Celtic? I.e. which language is it in layman's terms?
Hi. I'll answer the first 2 questions, but the other one will be answered in our FAQ, ok?Originally Posted by I Am Herenow
PM stands for Project Manager. I'm happy and proud to be contributing to the team in the organizing function.
The Eras funcionality can be used when you're preparing a custom battle and you can choose between 3 predetermined sets: Early, Later and All (I'm answering from memory, so they may be 4, though). We are going to use one of those settings to represent the factional recruitment, so the players don't need to be changing the EDU file, as happens currently in EB1.
This is necessary because a faction will be able to recruit more than 100 units, so some of them don't show up in the selection pool.
"Death Smiles at Us All,all a Man Can Do Is Smile Back."
Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.
Is there anyway to disable the built in reenforcement limit? It seriously underestimates my specs.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Yes, open up your medieval2.preference file in Sega\M2TW folder and add "unlimited_men_on_battlefield = 1" under [game]. It should look like this;Originally Posted by antisocialmunky
[game]
unlimited_men_on_battlefield = 1
"He who controls the present, controls the past. He who controls the past, controls the future."
George Orwell
WOW! A spiritual supporter of ths mod!
I will be patiently waiting for this! And play EB 1.1. in the meantime...
“Some may never live, but the crazy never die” (Hunter S. Thompson)
What is the process of making the LODs? Does the modeler have to turn those in with the main model, or do you have a separate group of modelers doing this terribly boring but really necessary work? Some units in EB1 didn't have LODs, which is a bit of a problem for even fast computers, let alone in mp.
That is a good point, I'm not sure of the answer.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
I can help here since this is a very recent development in the team.
Given the dramatic increase in the number of polygons per model and consequent impact in the performance, in EBII we will give much attention to this issue.
The LODs are not made by the modelers, since it's a "mechanical process" (so to speak) and people with a little knowledge of 3ds max can do it. Currently, some of our modelers are fine tuning the variables: distance vs number of polygons vs visual quality, so we can have the best balance between them.
Last edited by JMRC; 04-27-2008 at 23:25.
"Death Smiles at Us All,all a Man Can Do Is Smile Back."
Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.
i know this has nothingto do with unit creation but will the factions in custom battles have their real unit roster becuse in eb1 everyone had exactly the samew thing in custom battle. also will the faction names stay the same because i didnt actualy know who anyonewas other than the romans.
I'm not actually an EB member, but i think noone will mind if i answer those questions?
Yes, factions will have their own units due to the eras functionality (ie 'early', 'high', 'late' and 'all' settings you get before a custom battle in med 2, which was previously unavailible) as has just been said.
and no, the factions names wont be changed, as even i know that Sweboz are germanic, Casse british, Pahlava parthian, Quarthadast carthaginian, Romani roman, Makedonia macedonian, Sauromatae sarmation, etc, without so much as a PHD in Ancient roman history.
Also there is a screenshot showing the faction select, and the names haven't been changed.
Last edited by Copperknickers; 03-18-2008 at 19:51.
Ultimate Excellence Lies
Not In Winning
Every Battle
But In Defeating the Enemy
Without Ever Fighting
hoplites!
Good Job![]()
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My balloons
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-=Head Honcho of the Head Hurlers=-
AAAAAAA....Originally Posted by Gebeleisis
My GOD!!!![]()
See what you did there? How the hell im gonna get all that saliva off my keyboard?
Impunity is an open wound in the human soul.
ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ
The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.
Can we have some crazy picks of EBII units fighting M2TW units? Lol.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Originally Posted by Gebeleisis
Don't know how you found that pic, but just so you all know, that isn't the real skin for the hoplites, just a mix and match from EB1...the EB2 skin, is gonna be different.
"Break in the Sun, till the Sun breaks down"
Quite different, it is...
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
So its fake? Well the poly count is too high for it to be a EB1 port...Originally Posted by Megalos
Impunity is an open wound in the human soul.
ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ
The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.
You didn't understand. This is a work-in-progress for EB2. The model is from M2TW, but the skin is not. If you liked, I can only say that final will be even better.Originally Posted by hellenes
I would also like to know how the pic was found... I just hope it was just... luck... (?)
"Death Smiles at Us All,all a Man Can Do Is Smile Back."
Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.
Actually, you can get the correct units in EB1 custom battles by replacing R:TW\EB\Data\export_descr_unit.txt with the file found in the "R:TW\EB\mp custom game edu" folder. Don't forget to replace it with the back-up file (in the "R:TW\EB\sp game edu backup" folder) when you want to play a campaign game again.Originally Posted by dom385
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