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Thread: Stele #4

  1. #31

    Default Re: Stele #4

    Good stuff!

    I have a few questions

    1. JMRC, your title says "EB2 PM" - what does "PM" stand for?
    2. What is the "Eras functionality"? I still don't quite understand.
    3. Which factions (or which EB1 factions, at least) will use Q-Celtic? I.e. which language is it in layman's terms?
    Cheers!

  2. #32
    EBII PM Member JMRC's Avatar
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    Default Re: Stele #4

    Quote Originally Posted by I Am Herenow
    Good stuff!

    I have a few questions

    1. JMRC, your title says "EB2 PM" - what does "PM" stand for?
    2. What is the "Eras functionality"? I still don't quite understand.
    3. Which factions (or which EB1 factions, at least) will use Q-Celtic? I.e. which language is it in layman's terms?
    Cheers!
    Hi. I'll answer the first 2 questions, but the other one will be answered in our FAQ, ok?

    PM stands for Project Manager. I'm happy and proud to be contributing to the team in the organizing function.

    The Eras funcionality can be used when you're preparing a custom battle and you can choose between 3 predetermined sets: Early, Later and All (I'm answering from memory, so they may be 4, though). We are going to use one of those settings to represent the factional recruitment, so the players don't need to be changing the EDU file, as happens currently in EB1.

    This is necessary because a faction will be able to recruit more than 100 units, so some of them don't show up in the selection pool.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
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  3. #33

    Default Re: Stele #4

    i know this has nothingto do with unit creation but will the factions in custom battles have their real unit roster becuse in eb1 everyone had exactly the samew thing in custom battle. also will the faction names stay the same because i didnt actualy know who anyonewas other than the romans.

  4. #34

    Default Re: Stele #4

    I'm not actually an EB member, but i think noone will mind if i answer those questions?

    Yes, factions will have their own units due to the eras functionality (ie 'early', 'high', 'late' and 'all' settings you get before a custom battle in med 2, which was previously unavailible) as has just been said.

    and no, the factions names wont be changed, as even i know that Sweboz are germanic, Casse british, Pahlava parthian, Quarthadast carthaginian, Romani roman, Makedonia macedonian, Sauromatae sarmation, etc, without so much as a PHD in Ancient roman history.

    Also there is a screenshot showing the faction select, and the names haven't been changed.
    Last edited by Copperknickers; 03-18-2008 at 19:51.
    Ultimate Excellence Lies

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  5. #35
    WotD 2D graphic Dude Member Gebeleisis's Avatar
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    Default Re: Stele #4

    hoplites!


    found this on the .net EB forum



    Good Job

  6. #36
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Stele #4

    Quote Originally Posted by dom385
    i know this has nothingto do with unit creation but will the factions in custom battles have their real unit roster becuse in eb1 everyone had exactly the samew thing in custom battle.
    Actually, you can get the correct units in EB1 custom battles by replacing R:TW\EB\Data\export_descr_unit.txt with the file found in the "R:TW\EB\mp custom game edu" folder. Don't forget to replace it with the back-up file (in the "R:TW\EB\sp game edu backup" folder) when you want to play a campaign game again.
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  7. #37

    Default Re : Stele #4

    Great work I cant wait!!!!!

    AUT CAESAR, AUT NIHIL

  8. #38
    Master of Puppets Member hellenes's Avatar
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    Default Re: Stele #4

    Quote Originally Posted by Gebeleisis
    hoplites!


    found this on the .net EB forum



    Good Job
    AAAAAAA....
    My GOD!!!
    See what you did there? How the hell im gonna get all that saliva off my keyboard?
    Impunity is an open wound in the human soul.


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    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  9. #39
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Stele #4

    Can we have some crazy picks of EBII units fighting M2TW units? Lol.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  10. #40

    Default Re: Stele #4

    Quote Originally Posted by Gebeleisis
    hoplites!


    found this on the .net EB forum



    Good Job

    Don't know how you found that pic, but just so you all know, that isn't the real skin for the hoplites, just a mix and match from EB1...the EB2 skin, is gonna be different.

    "Break in the Sun, till the Sun breaks down"

  11. #41

    Default Re: Stele #4

    Quite different, it is...
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  12. #42
    Master of Puppets Member hellenes's Avatar
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    Default Re: Stele #4

    Quote Originally Posted by Megalos
    Don't know how you found that pic, but just so you all know, that isn't the real skin for the hoplites, just a mix and match from EB1...the EB2 skin, is gonna be different.
    So its fake? Well the poly count is too high for it to be a EB1 port...
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  13. #43
    EBII PM Member JMRC's Avatar
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    Default Re: Stele #4

    Quote Originally Posted by hellenes
    So its fake? Well the poly count is too high for it to be a EB1 port...
    You didn't understand. This is a work-in-progress for EB2. The model is from M2TW, but the skin is not. If you liked, I can only say that final will be even better.

    I would also like to know how the pic was found... I just hope it was just... luck... (?)



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  14. #44

    Default Re: Stele #4

    Quote Originally Posted by JMRC
    I would also like to know how the pic was found... I just hope it was just... luck... (?)
    I think it was found in the Modders' Classified Ads over at TWC.

  15. #45
    Member Member paullus's Avatar
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    Default Re: Stele #4

    all i can say is, we've seen some beautiful stuff the last few days...if you liked that shot, just you wait...i've had to install a sponge below my chin so i stop ruining shirts from all the drooling.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  16. #46

    Default Re: Stele #4

    Quote Originally Posted by paullus
    all i can say is, we've seen some beautiful stuff the last few days...if you liked that shot, just you wait...i've had to install a sponge below my chin so i stop ruining shirts from all the drooling.

    THIS... IS... SADISM!

    thanks for your work though
    Last edited by Scundoo; 03-28-2008 at 14:57.

  17. #47
    WotD 2D graphic Dude Member Gebeleisis's Avatar
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    Default Re: Stele #4

    cant wait for stele 5 :D

  18. #48
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Stele #4

    Quote Originally Posted by Gebeleisis
    cant wait for stele 5 :D
    Well, you'll have to.

  19. #49
    Not your friend Member General Appo's Avatar
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    Default Re: Stele #4

    A year or two. So you´ll just have stopped drooling over the new pictures.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  20. #50

    Default Re: Stele #4

    Sweet!

    Those Euzonoi look great! Can't wait for further info...
    I'll just have to continue playing EB1, I guess. I've got some nice Indo-Saka action going at the moment!
    Keep up the good work!


  21. #51
    WotD 2D graphic Dude Member Gebeleisis's Avatar
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    Default Re: Stele #4

    Quote Originally Posted by abou
    Well, you'll have to.
    you meany

  22. #52
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Stele #4

    Just how many skins per unit component can you have?
    Last edited by antisocialmunky; 04-03-2008 at 18:16.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  23. #53
    Member Member paullus's Avatar
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    Default Re: Stele #4

    a lot. something like 6 torsos, 6 heads/helmets, 6 legs, not sure on the weapons, but something like 8 shields. and you can do a different group for each faction.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  24. #54
    WotD 2D graphic Dude Member Gebeleisis's Avatar
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    Default Re: Stele #4

    sounds nice

  25. #55
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Stele #4

    Sounds epic and huge.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  26. #56
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Stele #4

    Sounds like most of will have to buy a new computer...

    ...wait a minute! Most of will have a new computer BY THEN!!!

  27. #57
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Stele #4

    Is there anyway to disable the built in reenforcement limit? It seriously underestimates my specs.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  28. #58

    Default Re: Stele #4

    Quote Originally Posted by antisocialmunky
    Is there anyway to disable the built in reenforcement limit? It seriously underestimates my specs.
    Yes, open up your medieval2.preference file in Sega\M2TW folder and add "unlimited_men_on_battlefield = 1" under [game]. It should look like this;

    [game]
    unlimited_men_on_battlefield = 1
    "He who controls the present, controls the past. He who controls the past, controls the future."
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  29. #59
    Hellpuppy unleashed Member Subedei's Avatar
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    Default Re: Stele #4

    WOW! A spiritual supporter of ths mod!

    I will be patiently waiting for this! And play EB 1.1. in the meantime...
    “Some may never live, but the crazy never die” (Hunter S. Thompson)

  30. #60

    Default Re: Stele #4

    What is the process of making the LODs? Does the modeler have to turn those in with the main model, or do you have a separate group of modelers doing this terribly boring but really necessary work? Some units in EB1 didn't have LODs, which is a bit of a problem for even fast computers, let alone in mp.

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