That is a good point, I'm not sure of the answer.
Foot
That is a good point, I'm not sure of the answer.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
I can help here since this is a very recent development in the team.
Given the dramatic increase in the number of polygons per model and consequent impact in the performance, in EBII we will give much attention to this issue.
The LODs are not made by the modelers, since it's a "mechanical process" (so to speak) and people with a little knowledge of 3ds max can do it. Currently, some of our modelers are fine tuning the variables: distance vs number of polygons vs visual quality, so we can have the best balance between them.
Last edited by JMRC; 04-27-2008 at 23:25.
"Death Smiles at Us All,all a Man Can Do Is Smile Back."
Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.
The only thing I read was the first post, but I felt compelled to post:
The modding you've done (and I believe are doing) for Rome is simply amazing. Europa Barbarorum is much superior to the original R:TW and it is much superior to the original M2:TW. It is the best Total War experience out there if you compare it to the vanilla games (I haven't tested that many mods on STW and MTW).
Now that you're bringing M2:TW to the ancient era, I wish you the best of luck and I honestly believe you can deliver a experience that the original M2:TW could've never produced. You people are obviously very talented and I honestly believe you can manage to finish this mod and produce AT LEAST the same quality as EB for Rome. Best of luck to you, and I hope it will be finished as fast as possible. I can't wait to play it.
Is it just me or are the spoilered images in the first post gone?
Guess not.
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
Bookmarks