Flying units is all I ask for. Might be problematic, but we could have some WWII and WWI mods, of some Nazgul units for some LotR mod.
Flying units is all I ask for. Might be problematic, but we could have some WWII and WWI mods, of some Nazgul units for some LotR mod.
Names, secret names
But never in my favour
But when all is said and done
It's you I love
And underwater units, for submarines.
And also to create the Flying Dutchman, can't wait to see Davy Jones commanding the troops when the inevitable Pirate of the Caribbean mod comes out...
At the end of the day politics is just trash compared to the Gospel.
I do not ask for that, but I think many people will do if they want to release a World War mod.Originally Posted by Caledonian Rhyfelwyr
I just want to do a mod that is impossible : Tiberium Wars mod. You know, the old Tiberian Sun in the engine that fits mostly.
Names, secret names
But never in my favour
But when all is said and done
It's you I love
IIRC observation baloons were starting to be used for reconnaisance by the time of the Napoleonic Wars. If these are modelled on the battlefield then you might get your wish.
Otherwise, I was thinking that if naval bombardment is included in the form of an "off-map" fleet being able to be ordered to bombard a specific target during the battle, this might be a way to do things like long-range artillery, air support etc.
As for Davy Jones; never mind Pirates of the Caribbean, I want a Guybrush Threepwood mod.
I don't know if between 1700 and 1820 long range artillery from boats was this efficient... You could bomb a port or things like this (I think that's what did Lafayette during the independance wer of the US), but I think that the range was counted in... hundreds of yard? a mile?
Good/Balanced multi player![]()
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