How does BI.exe compare with ALEX.exe and how are they different from original?
How does BI.exe compare with ALEX.exe and how are they different from original?
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Bi has better naval invasions. Alex, seems to have improvements in the diplomacy, although ai continues being stupid, in fact it didn't notice much difference between the three, the performance seems to me the same (time of load and between turns).
Personally I prefer bi, ai seems more aggressive (just my opinion I've played the 3 exes).
Ditto, ALX is pretty nice to use but I remember reading that is causes problems for the AI because of the retraining and stuff. Not really worth it for the improvements over BI (or even RTW) for that matter.Originally Posted by Tito Pullo
BI gets a little annoying when the AI spams 1-2 unit stacks in amphibious invasions but I can live with that :)
Cheers
ALX has has had good and agressive PR from Maximus recently. But after couple of tests with alx.exe I am rather sceptical about abilities of that engine. In comparision to BI, on strategic level AI with Alex is lazy as ketchup.
To be honest, I must admit I have noticed better organisation of defence in cities. I am still not sure in the matter of tendency to merge armies as well as to retrain troops.
Anyhow is hard choice between more cultured (little euphemism) but predictable AI in ALEX and more savage and erratic (especially at sea) in BI.
Sorry, I did not want to jump here. The naval use on ALX.exe is on a massive scale, KH, Carthage and Macedon, Egypt and Epeiros are shiping one afther the other even 15+ units (as I have posted in the ALXEB thread, there you can clearly see that KH is shiping 13+ units from Rhodos to Sparte to fight Macedon during the whole campaign all troops from Rhodos are shiped to Greece). The same issue is with Carthage and Sicily to Spain, or Egypt from Alexanderia to Salamis and Asia Minor, Macedons to Lesbos.. etc)
I palyed on BI very shortly so I can not comment it (do it has features RTW and ALX do not : LIke S_wall, swiming... +.. but ALX.exe has Legion names too, Night battles.. etc)
In any case, BI and ALX are far better than RTW.exe
“Give me a place to stand and with a lever I will move the whole world.”
Was wondering what was taking you so long to show up MaksimusOriginally Posted by Maksimus
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Seeing as you're here anyway, perhaps you'd be kind enough to help me with something that's on topic.
As I've said above, I remember when I was looking at you're work with ALX towards the beginning, there was a problem with the AI retraining (well not in itself a problem but it was making AI expansion a nightmare no)? That was what put me off using ALX when I tried the first time around. Now correct me if I'm wrong but I don't think you've found a workaround for that, but I understand you're now working on the ALEX mod fix to some of these problems. I did take a look at the section on the mod and trawled through about ten pages of the thread but its not something I have the time to go through from start to end really
Anyway, I was able to pick up that you have modified the script somewhat, or added a new one(?), have tweaked some upkeep costs and stuff too, but it is quite vague, also from looking in the package itself it looks like you have added some new units possibly (I see some RTR material in there)?
Anyway before I go and fanny around making yet another RTW install, could you please say what it is your ALEX mod basically does/changes in addition to the features inherent within the ALX.exe, or point me to somewhere in the main thread that does that I may have missed?![]()
Cheers mate
Last edited by overweightninja; 03-27-2008 at 00:16.
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