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  1. #1
    Member Member Maksimus's Avatar
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    Default Re: BI and ALEX

    Sorry, I did not want to jump here. The naval use on ALX.exe is on a massive scale, KH, Carthage and Macedon, Egypt and Epeiros are shiping one afther the other even 15+ units (as I have posted in the ALXEB thread, there you can clearly see that KH is shiping 13+ units from Rhodos to Sparte to fight Macedon during the whole campaign all troops from Rhodos are shiped to Greece). The same issue is with Carthage and Sicily to Spain, or Egypt from Alexanderia to Salamis and Asia Minor, Macedons to Lesbos.. etc)

    I palyed on BI very shortly so I can not comment it (do it has features RTW and ALX do not : LIke S_wall, swiming... +.. but ALX.exe has Legion names too, Night battles.. etc)

    In any case, BI and ALX are far better than RTW.exe
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Barely a levy Member overweightninja's Avatar
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    Default Re: BI and ALEX

    Quote Originally Posted by Maksimus
    Sorry, I did not want to jump here. The naval use on ALX.exe is on a massive scale, KH, Carthage and Macedon, Egypt and Epeiros are shiping one afther the other even 15+ units (as I have posted in the ALXEB thread, there you can clearly see that KH is shiping 13+ units from Rhodos to Sparte to fight Macedon during the whole campaign all troops from Rhodos are shiped to Greece). The same issue is with Carthage and Sicily to Spain, or Egypt from Alexanderia to Salamis and Asia Minor, Macedons to Lesbos.. etc)

    I palyed on BI very shortly so I can not comment it (do it has features RTW and ALX do not : LIke S_wall, swiming... +.. but ALX.exe has Legion names too, Night battles.. etc)

    In any case, BI and ALX are far better than RTW.exe
    Was wondering what was taking you so long to show up Maksimus
    Seeing as you're here anyway, perhaps you'd be kind enough to help me with something that's on topic.
    As I've said above, I remember when I was looking at you're work with ALX towards the beginning, there was a problem with the AI retraining (well not in itself a problem but it was making AI expansion a nightmare no)? That was what put me off using ALX when I tried the first time around. Now correct me if I'm wrong but I don't think you've found a workaround for that, but I understand you're now working on the ALEX mod fix to some of these problems. I did take a look at the section on the mod and trawled through about ten pages of the thread but its not something I have the time to go through from start to end really
    Anyway, I was able to pick up that you have modified the script somewhat, or added a new one(?), have tweaked some upkeep costs and stuff too, but it is quite vague, also from looking in the package itself it looks like you have added some new units possibly (I see some RTR material in there)?
    Anyway before I go and fanny around making yet another RTW install, could you please say what it is your ALEX mod basically does/changes in addition to the features inherent within the ALX.exe, or point me to somewhere in the main thread that does that I may have missed?
    Cheers mate
    Last edited by overweightninja; 03-27-2008 at 00:16.

  3. #3

    Default Re: BI and ALEX

    Personally I'd go for ALEX.

    I does seem to harder for the smaller factions to make gains against each other (especially the guals) but they expand okayish into rebel areas. I like this as it means I don't have to worry so much about a faction getting wiped out before i turn up but Rome and Carthage still end up expanding aggressivly if you leave them long enough. Plus the Selucids and Ptolomy's seem to have more of a stalemate for longer.

    I also think the battlefield AI is a bit better in the field and a fair bit better in the cities.

    Finally I kicked Carthage out of Iberia and got a stack of 14 units get shipped over which was a bit of a surprise I can tell you. Only happened once though (I usually only play the first 30-40 years of a campaign on h/m).

  4. #4

    Default Re: BI and ALEX

    There is really no big diference between these exes, Its only some minor changes and a few new features. We can't assure which one is better.

  5. #5
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: BI and ALEX

    I personally prefer to play with the BI executable. Not necessarily however because I deem it the more "intelligent" of the 3 exe's. Rather because of the functions it permits..ie..hording, unit formations/abilities, night battles, religion and such. Some of these functions like swimming units, the AI of course doesn't use very well but I like having more options just the same. Some of these alex.exe has and others not, where as rtw.exe doesn't have most of these but things like night battles can be enabled. As far as an actual difference in "intelligence" between the 3 whether it's campaign and certainly battle field AI goes? The difference IMHO, is negligable at best. Besides the aforementioned differences the only thing of note IMO is that naval invasions are certainly more active with BI and Alex than they are with RTW. However I have not experienced any differences of note in naval activity between Alex and BI.

  6. #6
    Member Member Maksimus's Avatar
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    Default Re: BI and ALEX

    Quote Originally Posted by overweightninja
    Was wondering what was taking you so long to show up Maksimus
    Seeing as you're here anyway, perhaps you'd be kind enough to help me with something that's on topic.
    As I've said above, I remember when I was looking at you're work with ALX towards the beginning, there was a problem with the AI retraining (well not in itself a problem but it was making AI expansion a nightmare no)? That was what put me off using ALX when I tried the first time around. Now correct me if I'm wrong but I don't think you've found a workaround for that, but I understand you're now working on the ALEX mod fix to some of these problems. I did take a look at the section on the mod and trawled through about ten pages of the thread but its not something I have the time to go through from start to end really
    Anyway, I was able to pick up that you have modified the script somewhat, or added a new one(?), have tweaked some upkeep costs and stuff too, but it is quite vague, also from looking in the package itself it looks like you have added some new units possibly (I see some RTR material in there)?
    Anyway before I go and fanny around making yet another RTW install, could you please say what it is your ALEX mod basically does/changes in addition to the features inherent within the ALX.exe, or point me to somewhere in the main thread that does that I may have missed?
    Cheers mate
    To be short, Finall ALXEB mod will come soon (it's just that I am implementing new features and will release the Beta 3 anytime now )

    AI with vanilla EB using ALX.exe is expanding almost the same pace as RTW.exe but there are retraining featrues that AI uses only when he has enough men (for example, only Pella and some high population cities can do this - Pella because population is scripted).

    But what is in mind is that the human player should have much harder time winning and taking the capitol (I might say that capitols are very important in ALXEB mod) thus destroying the faction. That is why we made population to be scripted in all capitols so that AI could retrain when he can (plus to that we made the EBBS keeping AI above minus and not with more money than he needs). That slowed down

    We took many steps to slow the vast expansion after making an overall much more developed World that is closer to the historic time scale (now, most cities have stone_walls, and many regions paved_roads and developed infrastructiure and ports, barracks are only larger in the capitols.. etc)

    We made Attalid Kingdom and Illyrian Kingdom and Crimea Greek kingdom alive using ALX.exe features and RTR generals.

    ALEX mod basically changes vast issues in addition to the features inherent within the ALX.exe. We use the features that can specify the handpicked Campaing and battle generals (that is why we have RTR and Alexander generals in the game - that is, we can implement as many new generals as there are characters ), we use immortal trait for most rebel generals (so that when you reach India you fight against one which is much harder)

    We will implement some new Romas Surrectum 2 units that RS team will give us kindly. Legion names..But basicly, a mod for veterans and all EB fans that want chalenge and vast wars, slower expansion (with more overall developed World from the start) etc.,

    I am yet to make a preview

    edit: I havent been playing BI much so I cant comment really - I just think ALX.exe is faster than BI.exe
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #7

    Default Re: BI and ALEX

    Quote Originally Posted by Maksimus
    We made Attalid Kingdom and Illyrian Kingdom and Crimea Greek kingdom alive using ALX.exe features and RTR generals
    Did you add 3 new factions? , and I like the idea of using RS legions.
    I'm looking forward to play alexeb.

    Btw:A mod using alx or bi features starting in 100 bc could be great.
    Last edited by Tito Pullo; 03-27-2008 at 04:11.

  8. #8
    Member Member Maksimus's Avatar
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    Default Re: BI and ALEX

    We did not add new factions (as I am not really sure it is possible )

    What we did is that we handpicked the generals for a certain region. For Illyria we added RTR blue genera, (or RTR illyrian general), for Attalid kingdom we used RTR macedon general, for Crimean one we used other.. etc...

    See, we might try to implement new faction for EB 11 if alexander allows it (to tell you the truth, I belive no one yet even tried to implement more factions into ALX.exe based game )

    Anyway, we wont use RS legions.. or not yet, I very much like the EB ones
    Why are RS legions better?
    “Give me a place to stand and with a lever I will move the whole world.”

  9. #9

    Default Re: BI and ALEX

    EB legions are very good, but would be cool to have diferent legions, same eb models with some minor changes ( of course no LS),like diferent shield logos,standartes and recruiting zones. The equipment must be the same.
    Instead of using the l name feature, the legion name is in the unit name (similar to RS).
    sorry my english is very limited, but I'm learning

  10. #10
    The Creator of Stories Member Parallel Pain's Avatar
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    Default Re: BI and ALEX

    What religions does BI have?

    Do the generals have loyalty?

    Is it compatible with first cohort/elephant/phalanx mod? If not can someone combine the two (or teach me how to)?

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