As there don't seem to be many people interested in this, I'll just include some outtakes of code from the BI exe
Most of those haven't been tested and their effects are unknown.Code:cmd line switches: sw ne ae no_tnl nm na force_default_hz blank_ui_caches report_missing_images validate_models unit_models encrypt sound animdb util fpex fperr fplog enable_editor disr bookmark Can't have a name longer than 256 characters. imperial_campaign . mod default_campaign multirun battle strat battle_ed -battle_ed:Trebia sprite_script show_err no_exit_error capture_video capture_audio movie_cam fbc enter_battles ai unlock_campaign output_con_cmds ;documentation/console_commands.txt sp engine custom engine_shadow rtm strat_ed ??-strat_ed:campaign?? all playable faction on info speed save daytime And some campaign options: Rome BI Unknown defeat_text_bi_style ancillary_ui_bi_style defeat_movie_bi_style prebattle_night_battle_tickbox ai_can_win_campaign strip_unit_ability_text
Hopefully, someone who is interested in this will give it a shot at testing them?
Bookmarks