It's pretty clearly a cumulative value, both for detecting spies and opening gates.Originally Posted by Ibn-Khaldun
However, I'm fairly convinced (anecdotally at least, I don't have hard numbers) that both values have a hardcoded ceiling. As an example: I regularly deploy 2-5 spies into any city I'm about to besiege. I've noticed that I'm never able to get a greater chance that 85% to open city gates, regardless of how many spies I use or how high their aggregate experience is. I think it's reasonable to infer that this also applies to "counter-espionage".
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