Results 1 to 23 of 23

Thread: FMAA and CMAA.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: FMAA and CMAA.

    In my current Danish campaign I've been forced to use woodsmen, vikings and highland clansmen as my main army, with a few odds and ends and two units of spearmen. They are very effective but if I make a mistake they all end up dying...

  2. #2
    Member Member Brave's Avatar
    Join Date
    Mar 2008
    Location
    Deva-lie. Eburacum*
    Posts
    195

    Default Re: FMAA and CMAA.

    The art of war, do not play fair.

  3. #3
    Member Member DaVega's Avatar
    Join Date
    Mar 2008
    Location
    Delft - Netherlands
    Posts
    41

    Default Re: FMAA and CMAA.

    Quote Originally Posted by Brave
    The art of war, do not play fair.

    Lol, I can't agree more
    Veni, Vedi, Bevi ~

    I Came, I Saw, I Drank

    [M2TW AAR] The might of Wales - A Britannia campaign fan-story
    https://forums.totalwar.org/vb/showth...78#post2323278

  4. #4

    Default Re: FMAA and CMAA.

    Ambushes seem to be a facet of the game I've missed entirely so far. Does anyone know how close the ambush unit has to be to the target in order for the morale penalty to hit? Does the chance of being spotted increase as the enemy unit gets closer? Do soem units hide better than others?

    I must now ambush the enemy until I have mastered this tactic also.

  5. #5
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
    Join Date
    Dec 2004
    Location
    Ratae Corieltauvorum
    Posts
    2,481

    Default Re: FMAA and CMAA.

    Does the chance of being spotted increase as the enemy unit gets closer? Do soem units hide better than others?
    Units will be seen once the enemy is close enough. I am beginning to believe that units which can "hide in the open" do hide "better", ie the enemy has to be closer to see them than another unit just hiding in the woods, but this is based on a single observation in the heat of battle, and not tested rigourously.

    Also am I the only one who has trouble making units hide? I mean sometimes in deployment I have to move a unit around a dozen or so times til I find an exact position where it successfully goes into hiding....
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  6. #6
    Cardinal Member Ironsword's Avatar
    Join Date
    Jan 2008
    Location
    London
    Posts
    141

    Default Re: FMAA and CMAA.

    Quote Originally Posted by macsen rufus
    Also am I the only one who has trouble making units hide? I mean sometimes in deployment I have to move a unit around a dozen or so times til I find an exact position where it successfully goes into hiding....
    I have that very same problem; it's weird because sometimes units towards the front of the woodland seem to be better hid than those deeper in.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO