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Thread: Mini-reforms.

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  1. #1

    Default Re: Mini-reforms.

    Sweboz get armored infantry and heavy cavalry.


    The Makes get Swiss Pikemen.... I mean Pez that wear chain.

    The Koinon get pikes.

    Baktrians get new body guards along with the Saka.


    The Parthians get new body guards and men of iron.... I mean late cataphracts.


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  2. #2

    Default Re: Mini-reforms.

    Any way to trigger the reforms early? Is there a console command for adding population, and would that do the trick?

  3. #3
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Mini-reforms.

    add_population City xxxx

    max amount is 4000
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  4. #4
    Member Member hoom's Avatar
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    Default Re: Mini-reforms.

    Anyway, the reforms trigger when a city with the hidden Italy resource becomes a Huge City
    FAQ suggests it has to be held by Rome or can I take over one & migrate population in to get it?
    maybe those guys should be doing something more useful...

  5. #5

    Default Re: Mini-reforms.

    which city has this recourse

  6. #6
    theweak-themighty-the CRAZIII Member craziii's Avatar
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    Default Re: Mini-reforms.

    from what I understand of korlon's post, he meant the apearance of new units for other factions when rome gets a huge city. that is the marian reforms for vanilla but not for EB romani faction.

    It is just 1 huge city right?

  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Mini-reforms.

    Someone in the "roman" culture group (the Romani faction) has to build a huge city in Ariminum, Arretium, Capua, Arpi, or [I believe] Roma [was just added to that list as well].


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