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    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Turn 5 - noon

    Turn 4 feedback

    Turn 4 feedback to the Imperialists

    Quote Originally Posted by GeneralHankerchief
    Feedback to Peter

    You charge some of Lothar's flanking infantry and watch as Athalwolf von Salza does the same from the other side. You take pleasure in killing Lothar's men so easily. Hopefully it will be same for the man himself.

    After extricating yourself from the mess, you watch your infantry fight. They came out about even with the Republicans, but will still have to face some more DFKs. In addition, Arnold's archer fire has decimated your cavalry, with you losing another regiment. Something might want to be done about them.

    You take a look at the overall situation: A mixed bag. Hapsburg is up in the west, ready to overwhelm what remains of Imperial forces there, as is Dieter in the center and Fritz in the center-east. But in the east... my God, what a mess. Maximilian Zirn has turned on your men, utterly destroying that flank and ridding you of Ehrhart Ruppel. You lost a good man in that treachery.

    You surmise that he was an Illuminatus the entire time, damn him. He will have to be dealt with, both for personal reasons as well as military ones. But you also notice that Arnold has flown another flag, this one back. You pray that this flag is more symbolic than anything else.

    You can still win, but suddenly your fight has gotten a lot harder.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Ruppel

    Your Armoured Sergeants are charged before they can advance on Bohmen's cavalry. There's nothing you can really do but hope the DFKs arrive quickly. They do, but not before your spearmen are flanked and destroyed.

    As for cavalry, well, that's what you do best, after all. You charge, charge again, and start pulling off the fancy tactics that you learned from Hans himself, killing more of Bohmen and Bernhard's cavalry than they do yours, despite the numbers. You even bring down Bernhard himself. You figure this will aggravate Lothar to no end. Good.

    However, numbers do mean a lot, especially when you aren't expecting there to be as many as there really are. You pull back, ordering another fresh charge, only to find yourself slamming into one of Max Zirn's regiments of spearmen (the other one must have deserted).

    Shocked, you look for an opening, but there isn't one. Max's Forlorn Hope, his spearmen, and the remaining Republican cavalry have totally surrounded your horsemen.

    You figure there is nothing you can do but fight your way out. So you try, and it is a glorious attempt, but that's all it is... an attempt. After bringing down many of the traitor's infantry, you finally fall, knowing you did the best you could, and that it wasn't your fault.

    (OOC: Unfortunately FH, Ruppel is dead and you will no longer be able to play a part in the battle. Sorry about that, and thanks for participating! It's just that you were placed on the wrong wing. At least it's something to be said that the only ways your characters died in KotR were both through PvP battles.)
    Quote Originally Posted by GeneralHankerchief
    Feedback to Tancred

    It appears as if Athalwolf finally has some life in him - he takes up the charge against Lothar's DFKs with gusto and destroys them nicely. They retire back to your position and wait.

    It appears as if the Zweihanders are flanking, but the men are pooped from the charge and are unsure whether to intervene or not. Eventually they decide to do nothing. It might be costly, as it was this flanking maneuver that allowed the Republicans to pull out a draw.

    Your infantry is spent, but you still have some cavalry as well as a good compliment of archers. You will be of excellent support to Maximilian von Hapsburg as he will probably take the lead on the western wing.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Bresch

    You advance towards the center, where you believe you will be the reserve. This certainly looks likely, as all that is left are some of Peter's infantry, about half his original cavalry, and a good amount of Republican DFKs.

    However, there is the small matter of Max Zirn, the traitor, totally overrunning Ehrhart Ruppel's position and smashing his flank. The east is now in critical danger and you might be called to assist over there.

    Either way, you are finally going to have to plug your troops in somewhere this upcoming turn, or face the Kaiser's wrath, assuming he survives the battle.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Hapsburg

    You order your men forward. As you march, you cannot help but notice how the battle in front of you goes. It appears that both sides have exhausted their infantry.

    This now puts you in a very good position to take control of the western wing and put you back in Peter's favor. Lothar and Hugo have no infantry to face you, with Hugo's all dead and the remainder of Lothar's all but committed to the central battle. All that's in front of you is archers and cavalry, and you happen to have plenty of spearmen.

    It's time to act, Hapsburg. The west wing seems to be the only thing that's going well in the battle right now. Make sure it stays that way.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Fritz

    (apologies for the shortness, it's late.)

    You wheel and advance. To the southeast, you note that Max Zirn has betrayed the Imperialists and destroyed Ruppel. To the south, Dieter Bresch has moved into position to claim the center of the battlefield to the Imperialists.

    With Matthias Steffen still not up, you still own the largest army on the battlefield. Use it well.
    Turn 4 feedback to the Repiblicans

    Quote Originally Posted by GeneralHankerchief
    Feedback to Arnold

    Your DFKs perform admirably, holding their own against Peter's Imperial Knights until Lothar can come up and flank the bejeezus out of them. Mission accomplished - sort of. They'll now have to deal with the remainder of Peter's infantry.

    To the west, you realize that it was the bloodiest of draws that took place over there, probably not benefitting you overall as the leftovers of Lothar and Hugo are in no position to take on Hapsburg's fresh troops. But to the east, ah, glory! Max Zirn has revealed himself, totally annihilating Ehrhart Ruppel's army as well as killing the general himself.

    The only thing that bitters the victory in the east is the news that Bernhard Steffen has perished in the fighting. Lothar will not be happy. Come to think of it, Herrmann probably won't be either... neither will Matthias... dammit, you hang around way too many Steffens.

    The black flag raised, you are in a position to forever cement your legacy.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Bohmen

    Thinking that your own death is approaching, you order your men to do their best. It begins with your pikemen initiating the infantry engagement. They have the numbers, temporarily, and make the most of them by flanking. However, they are quickly counterflanked by Ruppel's DFKs and the battle is on.

    Your cavalry grits its teeth and charges in against the master, Ehrhart Ruppel. As expected, he comes out swinging, wrecking your Merchant Cavalry Militia, not to mention Bernhard's Teutonic Knights and killing Bernhard himself. But then...

    Max Zirn comes out of nowhere, and attacks...

    ...RUPPEL?!?!

    You know not to question blessings, and watch in awe as his men sweep down on the unsuspecting Imperial forces, destroying them.

    When the dust clears, all you command is some cavalry, but it looks like you are still alive and the right flank is strong, and that's all that matters.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Hugo

    You can only watch and shout encouragement as your infantry fight to a standstill against Tancred's. In the end, both sides exhaust each other. You have no more infantry.

    You can only watch as your Reiters ignore your orders - again - and get massacred by Tancred's missiles. You have no more cavalry aside from your own escort.

    You can only watch as Maximilian von Hapsburg brings his fresh army up to the western front. You can only watch because you have nobody else to command. Your Arquebusiers are under Arnold's control. The rest of your men are dead.

    Hapsburg is not your fight, not after you spent everything you had trying to win the day for the Republicans. You are now a general-in-waiting.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Lothar

    Your DFKs are halfway successful - some of them succeed in turning Peter's flank, but the rest of them get mauled in a cavalry sandwich. Oh, well. You have bigger things to worry about.

    Immediately in front of you is Maximilian von Hapsburg. He has infantry. You have few. Hugo de Cervole has none. You're probably just going to have to fight a delaying action with him.

    You are more concerned about events to the east. You see the black flag go up; excellent. A rider comes to you, saying that all went well with Maximilian Zirn. However, it appears that your son Bernhard fell in the battle as well as Ruppel.

    Your thoughts flash back to Ajaccio, where you lost Markus on that horrible day. You try to concentrate. There is too much at stake now to grieve. Bernhard was a sacrifice for the greater cause. It's time to advise, to fight, to see this plan, this idea you concocted with Arnold so many years ago through, finally.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Jan

    Not even Crusaders can stand up to Imperial Knights, apparently. You watch as your spearmen get gutted by the Kaiser's elite infantry. You are out of foot soldiers, but not all is bad - the Kaiser will have to turn and face Lothar and Arnold.

    What's better is that your brother was on your side all along! You react with glee as you watch and see Max Zirn turn on the Imperialists, annihilating Ruppel. That red flag was definitely a good thing, then.

    Now all you have are cheap archers and some cavalry. However, everyone's losing men. Best you get good use out of the remainder of yours, especially with Dieter Bresch and Fritz coming up.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Max

    Your switch went splendidly; oh sure, a regiment of Armoured Sergeants deserted when they heard the plan, and you lost some Forlorn Hope in the fighting, but Ehrhart Ruppel has finally been destroyed.

    You look up. Your father and brother are definitely smiling upon you this day.

    But it's time to focus. You have turned the Imperial flank. But now they're coming for you. You killed Ruppel, after all. You're not just a Republican - you're an Illuminatus, on the same level as Lothar and Arnold.

    The men remaining are loyal until the end. Time to grit your teeth and fight, this time without surprise.
    Quote Originally Posted by GeneralHankerchief
    Feedback to Matthias

    The wheels on the Great Cross fixed, your men are finally ready to deploy. In the distance, you see the black flag raised.

    Ah, well, a little late, but there's something to be said about living, after all. You grin and start colorfully ordering your Crusaders around.
    Orders

    Imperialist orders

    Quote Originally Posted by gibsonsg91921
    Peter and the Imperial Knights shall repeatedly charge and retreat, charge and retreat the DFKS that remain exposed. The crossbowmen will continue to bombard the area of Arnold and the 2-handers. The dismounted Imperials should charge Jan, the mailed knights, and the crossbowmen at a run, with an emphasis on killing Jan.

    Fritz should continue to bear down on Ludwig and Max Zirn's forces, sweeping them away with his far superior numbers. Fritz's western cavalry should assist in the charge on Lothar's DFKs. His crossbowmen should join in on the arrowfest at the two-handers and Arnold.

    Peter will personally yell in Dieter's ear to get moving up to the center with his infantry to engage the remaining Republican forces and their general's headquarters. His crossbows should shoot the everloving crap out of the two-handers.

    Hapsburg should shoot at the mounted crossbowmen and charge the HQs of Cervole and Lothar.

    Tancred and Athalwolf should charge Cervole and Lothar as well, with their ASs and crossbowmen engaging the DFKs.

    (I know my orders probably can't get this specific, but I'm posting this in the tent too.)
    (there was a slight change of plans, as described below:)

    Quote Originally Posted by gibsonsg91921
    Before the DIKs charge, Peter and his Imperial Knights will sweep right through the crossbowmen like a hot knife through butter and charge at Arnold himself. Also, Peter's forces are secretly warned of Peter's suspicions of Dieter.
    Quote Originally Posted by Dutch_guy
    Okay, so I only have my crossbows and general units left. Here's the plan.

    The crossbows will attack Steffen and Cervole themselves, and I will follow suit with the aid of Maximilians force. I will charge the enemy's general unit on their utmost left side, right after the initial clash between Max's forces and the enemy cavalry units - as ordered by Peter

    I will, in essence, use my personal bodyguard unit to flank an exposed enemy general. Right after Max's forces will have engaged the enemy cavalry. I will not recklessly charge into the enemy cav. lines without friendly suppost, but my orders should have been clear enough in that respect.

    Once the cav. battle will have begun, my ranged units will cease fire (not risking any friendly fire casualties) and attack the most western DFK regiment (the regiment that will be left after von Salza disposes of the other flanking DFK regiment, that being the most northern one on their left flank).

    Von Salza shall attack the regiment of DFK's attempting to flank Peter's forces. He will attack the DFK regiment closest to him ( being the most northern positioned one), and will retreat to his current position once the threat is destroyed. If he is capable after that move, however, I'd wish for him to aid me and Maximilian in the cav. battle on our right flank.

    Hope that was clear enough.

    Quote Originally Posted by Elite Ferret
    My entire force will charge towards Arnold engaging any men between him and them. Dieter and his bodyguard will attempt to break through the lines and take a shot at Arnold.
    Quote Originally Posted by Ignoramus


    Hapsburg will raise the Hapsburg standard which will be carried with his bodyguard - it is not to be lost at any cost.

    The Armoured Sergeants will march quickly to engage the 4 regiments of cavalry directly opposing them.

    Hapsburg and the Feudal Knights will take up positions behind them, ready to charge in should the infantry begin to falter.

    The Crossbowmen will discharge a couple of volleys against the same 4 regiments of cavalry and then pepper the Dismounted Feudal Knights to their left.

    (OOC: The desertion offer was a trap. I was going to try and pick off Lothar and Arnold. Understandably, the Republicans weren't fooled.)

    Thanks,
    Ignoramus.

    P.S. The green lines represent the direction of the Pavise Crossbowmen's bolts, not movement.
    ...and now, the doozy.

    Quote Originally Posted by Ramses II CP
    Spoiler Alert, click show to read: 


    OOC: The image may not help much, but to clarify the red lines are the conditional orders depending on if any of my companies rebel. The text orders cover most everything important.

    Orders to all divisions: This army is to strike Imperial colors immediately and will act in support of the inevitable Illuminati victory. If any of your men have a problem with that they should be dealt with before you execute your orders in the larger engagement. Specifics will follow.

    Division 1, Fritz's HQ, is to move to the right flank but remain behind the spearmen there. The goal along the way is to be near enough to the gunners to ensure that they get their orders and obey them. If either or both companies of non-mercenary arqebusiers should rebel Fritz's guardsmen are to charge them immediately and remain engaged to fight them until they rout or are destroyed. Fritz's guardsmen should end the turn, assuming they complete all necessary actions against rebels, in the clear on the western edge of his formation, positioned to support his crossbowmen or charge across the field next turn.

    Division 2, the infantry screen, is charged primarily with watching for and dealing with rebellion amongst the non-mercenary soldiers. In specific the mercenary knights are to watch the armoured sergeants closely and if they rebel they should be charged and engaged until destroyed or routed. If only one company of armoured sergeants rebels, both companies of mercenary knights should charge them. The Armoued sergeants should simply continue to hold their ground and be on guard against charges. The mercenary spearmen on the right flank and to the rear of the non-mercenary arqebusiers on the right should watch them for signs of rebellion and deal with that first. If they rebel, the spearmen should go off guard mode and attack until the gunners rout or flee. If the gunners rebel and the armoured sergeants do not, the nearest company of mercenary knights should join in the attack against the rebel gunners. The mercenary spearmen on the left side of the formation should watch the Teutonic Knights behind them for signs of rebellion. If those men appear to be rebelling the spearmen should turn to face them as quickly as possible while maintaining their relative position and then hold ground against a possible charge. Other than dealing with rebellion the infantry are to hold their positions. They should attempt to end this turn with the formation intact, especially the front line. If either of the non-mercenary spear companies rebels or flees the mercenary knights should end by moving forward into their place after they are dealt with.

    Division 3, the gunners, are to immediately take Duke Dieter's nearest armoured sergeants under fire. If those men should all die or flee, the dismounted feudal knights next to them should be taken under fire. If those men should all die or flee, the next company of DFKs, and the next, and so forth, contained to Duke Dieter's infantry line. Gunners are to have skirmish on at all times, so that they fire at will rather than by ranks. Standing orders on how to behave in the event of retreat will hold.

    Division 4, the crossbowmen, will turn off skirmish and concentrate their fire on Duke Dieter's personal guard and retinue with the intent of eliminating it wholesale. If those men should be entirely eliminated (Unlikely), the crossbowmen should take Duke Dieter's armoured sergeants from his left flank under fire. In the event of the Pavise crossbowmen rebelling or fleeing the mercenary crossbowmen are to continue to fire on Duke Dieter (Shift click them on him should work). Any rebellion will be dealt with by the cavalry nearby.

    Division 5, the Teutons, are ordered to hook around the infantry formation at a run and seek charges of opportunity in the center of the field against Peter's Imperial foot Knights, pavise crossbowmen, or Dieter's DFKs. Each charge should be followed by a retreat to sufficient distance and immediate recharge. Following the second charge remain in melee until the enemy is eliminated.

    Division 6, the unpaired Mercenary Knights, are ordered to hook around the infantry formation at a run and seek charges of opportunity in the center of the field against Peter's Imperial foot Knights, pavise crossbowmen, or Dieter's DFKs. Each charge should be followed by a retreat to sufficient distance and immediate recharge. Following the second charge remain in melee until the enemy is eliminated. The Teutons have target priority, so the Mercenary knights should follow them and select a target after the Tuetons have done so. In the event that the Teutons rebel the Mercenary knights should advance to the center of the field at a run and execute their orders, ignoring the Teutons.

    Division 7, the paired mercenary knights, are to first observe my nearby Pavise crossbowmen for signs of rebellion. If they rebel the pair of knights are to move at a run to bracket them and charge from both sides, sweeping through to meet in the middle and eliminate or rout them. If they have rebelled and been eliminated, the knights should then reform and charge Duke Dieter's pavise crossbowmen. If they do not rebel the knights are to immediately charge Duke Dieter's pavise crossbowmen, each company selecting a different company of crossbowmen to charge. Following the impact of the charge they should attempt to 'sweep' through the crossbow formation, but priority is given to not becoming entangled in Dieter's infantry. If they are threatened with entanglement they should withdraw and consolidate for another charge, attempting to end the turn out of melee and ready to charge against any force in the center of the field.

    Republican orders

    Quote Originally Posted by AussieGiant
    To GH and all Republican General's;

    OC orders plus Arnold specifics for his own troops;

    -----------------

    A rather terse and blood soaked Dread Knight approaches the Viceroy:

    In a rasping cold, but yet very polite and calm voice he says;

    "Viceroy Matthias, the Grand Master would be most pleased if you could array yourself on the left flank. Hugo and Lothar will be withdrawing back to your position and refusing the left flank as a whole to form up on you. Skirmishes will screen the manoeuvre."

    Schepanski, the Grand Masters Sword Bearer, approaches Lothar and Hugo on the left flank:

    In a rather nervous and shrill voice he says:

    "My Lords the Grand Master would like you to withdraw back and place yourselves as Cav reserves between the Viceroy and himself. If you could refuse the DFK Div on the left side and move them further into the centre to plug part of the gap he would greatly appreciate it. He would also like to suggest the mounted cross bows cover your movement and skirmish any units trying to destroy our general maneuvering.

    The Grand Master himself is about 500 yards behind Jan, his voice cuts through the battle like thunder:

    "JAN you bloody genius!! Can you get those f#$%ing archers of yours to shoot as something?

    You're free to stick your Cav Div straight into those DIK's or wait while the DFK Div, Gothic’s and Max's Foot Regiments form a new line."

    You can then hear the Duke bellow at his own regiments.

    Gothics!!: @#$ing charge those DIK Keep them off the Xbows!!

    Gunners: F#$^#ing shoot at something before you loose line of sight!!

    Xbow Div: Target something and skirmish back if you are going to be engaged.

    To his own regiment he say: "We will hold unless this manoeuvre doesn't work, then we will plug a gap but only as a last resort. Withdrawing once the line is stable MUST be done to prevent getting bogged down in the melee."

    The Berserker Grom approaches Ludwig and Max on the Right Flank:

    In a huge voice he say:

    "Ludwig get that Cav Div and charge into the right side of Peter DIK line or him as well. Then withdraw once the Inf Divs arrive. Keep your regiments intact!!

    Max, the Grand Master is glad you could make it finally.

    Get your Inf Div engaged on the flank of Bresch's army.

    Xbows Div; shot at what you thinks best!!

    Yourself...well don't get killed and hit something soft and juicy!!

    ---------------------

    A massive BLACK and RED flags continue to fly above the Dread Duke.

    Map:

    https://img137.imageshack.us/my.php?...rn5all1kt9.jpg
    Quote Originally Posted by deguerra
    Ludwig is to take what remains of Berhards Cavalry Division and charge into the right side of Peter DIK line or him as well.

    Then withdraw once the extra Infantry Divisions of Peters arrive. Keep the regiments intact at all costs!

    Map:

    https://img137.imageshack.us/my.php?...rn5all1kt9.jpg
    Quote Originally Posted by Tristan de Castelreng
    Much simpler this turn

    Hugo : Join up with Lothar's cavalry along our western flank
    Quote Originally Posted by TinCow
    Map:

    https://img137.imageshack.us/my.php?...rn5all1kt9.jpg

    DFKs: Fall back into a refused line to the west of Arnold's DFKs, protecting the archers and other units behind.

    Cavalry & Bodyguard: Fall back behind the refused flank. If the enemy attempts to turn the refuse flank, charge them.

    Mounted Crossbows: Skirmish with anything attempting to advance on our left flank.
    Quote Originally Posted by Zim
    Sorry for the lack of a map, I won't be able to get one from TC this time.

    With my spearmen gone I have an extra division, but I think I'll keep the Mailed Knights together with Jan.

    Cavalry Division Orders: Jan and the Mailed Knights are each going to make a charge at the nearest units of Dismounted Imperial Knights ahead of them. Afterward, they should withdraw back as far as Arnold, then charge again if there is an opening to do so.

    Archers:Tight formation this time. Fire at Peter and the unit of mounted Imperial Knights near him. If things get messy after Jan's charge (Peter and his knights charge, or Jan looks likely to get stuck in a melee) they should charge in to fight hand to hand and cover Jan's retreat (he does have "faltering courage" so I figure he should take more care for his safety than my normal suicidal generals. ).

    Almost forgot to add that Jan and the Mailed Knights are to avoid staying in melee after any charge, pulling back for another again and again if neccessary. If either units numbers drop under half their normal size and they are greatly numbered, they should stop their charges and both pull back to Arnold and wait.
    Quote Originally Posted by Northnovas
    GH,
    I saw the quickpost map by TC that will be my orders right wheel and the formation given by TC on the map. Tks,

    NN
    Quote Originally Posted by OverKnight
    Hey GH,

    At long last, my orders.

    My army will deploy due south of the imperiled western flank. The formation will look like this:

    Spoiler Alert, click show to read: 


    Div 1: The Crossbowmen. They will be ahead of the main line in loose formation with skirmish off.

    Div 2: The Cavalry. They will be in column to the left of the main line.

    Div 3: Crusader Sergeants. They form the left of the infantry line.

    Div 4: Unhorsed Knights. They form the center of the line.

    Div 5: Dismounted Knights. They are behind the center of the line.

    Div 6: Armoured Sergeants and the Great Cross. They are the right of the line. The GC is behind the spearmen.

    Matthias is deployed behind the Crusader Sergeants. This way he can deploy with the cav or stay with infantry.

    Here's how it should look relative to the western flank:

    Spoiler Alert, click show to read: 


    IC: "Form up! Form up! I'll be damned if I let my Brother do all the fighting. We'll show these soft Imperials what Crusaders, forged in God's Crucible, can do.

    "Infantry, form up by division with Crusader Sergeants on the left flank, Armoured Spearmen on the right, Unhorsed Knights in the center with the Dismounted Knights behind them. The Armoured Spearmen will have the honor of escorting the Cross into battle. The spearmen will protect us from horsemen, while the knights are our hammer.

    "Cavalry, deploy to the left of the infantry in column. Our line will most likely extend past the Imperial one and you'll be loosed on their flanks and rear.

    "Crossbowmen, you will take your place in loose formation ahead of the infantry line. If threatened do not seek the protection of the infantry, keep firing and the infantry will march ahead of you. Your first priority is enemy cavalry including their nobles, followed by infantry and then their archers.

    "Crusaders! This is a monumental battle and I expect every man to do his duty. We may be late, but our faith and courage will tell! This is the Kaiser's last day and the first of the Holy Roman Republic!

    "Deus lo Vult! Forward!"

    If you need anything else let me know.

    OK
    Umpire notes for Turn 5

    Seems like everyone was gunning for the center, which made this turn an absolute horror to simulate. Tancred was going for the remaining Republican cav in the west, but they retreated to the center.

    Sometime during the turn, Ignoramus sent a message to all of the Republicans offering to defect in exchange for land. This was not allowed, but considering the Republicans’ response (a hearty “NO”) I decided to let is pass without any consequences.

    Units failing orders test: Peter’s Xbows, Arnold’s Gunners (again!), Jan’s archers. All of Fritz’s units passed the enhanced orders test. Also did a regiment-by-regiment orders test for Ludwig picking up the two extra cav regiments – both passed.

    The initial combat seemed to be Peter’s cav charging the Imperial Xbows and Arnold. AG’s orders for his DGKs said to charge Peter’s DIKs but also said to protect the Xbows. Made the decision to have them intervene in the Peter’s cav battle, with the deciding factor being that they’d have to weave through the battlefield to reach the DIKs. Peter’s DIKs and Jan’s cav then charge each other. The other forces all begin to converge on the center, with the Republican DFKs refusing. This is Phase 1 of Turn 5.




    Note that I made Phase 1 the way it is because Elite Ferret’s orders were basically an all-out charge at Arnold’s position. Fritz cannot yet catch up until Dieter is engaged.

    Phase 2 was the flanks converging. Hapsburg and Tyrolia charge Lothar and Cervole but with the DFKs refusing the flank, they instead run into them. The cavalry tries to flank the DFKs, but cannot with Matthias up. They hold back, hoping for a breakthrough. To the east, Bohmen’s cavalry and Max’s men charge and slam into whatever they can. Fritz moves in for the kill.

    Western combat in-depth: Tancred and Athalwolf charge first but pull back when they see that Lothar and Hugo are well-shielded. Next Hapsburg’s infantry comes in and engages the DFKs. It is at this point where both Tancred’s and Hapsburg’s cav try to flank, but cannot due to Matthias. As far as missile combat goes, Lothar’s mounted Xbows skirmish with the enemy’s foot Xbows, whose fire is concentrated on the infantry melee and Lothar.

    Phase 2 map:



    Phase 3 was the resolution. To the west, none of the battle will be decided until the next turn save for Dieter’s Teutons trying to break through the refused flank. Simulated both sides. The Teutonics broke through taking about 50% casualties and continued into the center. As per orders, Lothar’s cav countercharged and destroyed the remaining Teutons (interpreted orders to mean breaking through too, especially after he realized that neither Arnold’s gunners nor Jan’s archers were firing).

    In the center, there was a desperate fight between Peter’s cavalry, his infantry, and Dieter’s men to break through. Jan’s escort and MKs did manage to defeat the three regiments of DIKs using the charge/recharge strategy, but took heavy losses. Jan survived. I guess the lesson here is that the strategy really does work, so long as you’re not facing spearmen. With Peter’s cav, he dispatched of the Xbows easily, but got caught as Arnold activated his DGKs. The charge/recharge thing worked well, but he ran out of room as Dieter’s men charged in and Max after them. The DGKs managed to hold on long enough for Dieter’s men to be flanked and Peter was without an escort. Then Arnold charged. Apparently all of those “scarred” traits have a limit. Decided to roll to determine Peter’s fate. 4-6 he gets injured/captured, 1-3 he dies. Rolled a 3. AG will be happy.

    On the flank, Bohmen’s cavalry and Max’s cav/infantry slam into the flanks of Dieter’s troops that are pressing to get to the front and Arnold. The Gothic Knights are perfect at this. Used as shock troops, Dieter’s men get mauled. Only two regiments get out alive, and one is in deep trouble. Dieter himself lost ½ his escort due to two volleys from Fritz’s Xbows (simulated and that was about how many he was able to get in before Dieter got out of range).

    Missile combat: one of the (inactive) gunner units gets trapped in the charge and destroyed. Peter’s are inactive and get destroyed in Fritz’s charge. Dieter’s get a couple of volleys off and then are also destroyed in Fritz’s charge (removed one of Fritz’s cav regiments due to attrition). Had to improvise a little bit on the west flank since the flank is pretty secure with Matthias. Decided to have all of the Imperial Xbows hit whatever they could get – Hapsburg’s targeted the DFKs, Tancred’s the Republican cav. Both were semi-effective. Lothar’s targeted the Imperial Xbows in a crossfire – a little more effective (were chased around a lot, otherwise would have been more effective). Basically, Arnold’s crossbows in the center were simply a roadblock. They did their job just well enough.

    Public feedback for Turn 5

    The sun is at its highest point in the sky. Under the sun, the black flag waves, absorbing many of its rays. Under the black flag, all hell breaks loose.

    There is no way to describe what Becker sees happening next. Despite having just fought several hard battles, neither side rests, instead, all of them barreling towards the center, as if that one point had a strange magentic attraction to everything else. Naturally, those at or near this epicenter would suffer the worst.

    The western part of the battlefield is the only part that remains somewhat organized. The cavalry of Maximilian von Hapsburg and Tancred von Tyrolia made an attempt on Lothar Steffen and Hugo de Cervole, however, the two generals and their cavalry retreated behind their own lines, creating a refused line of Dismounted Feudal Knights. Hapsburg's Armoured Sergeants soon found their way fighting, trying to break through the line, but that will not be decided until the next turn. The generals turned their cavalry south, trying to flank the line, but abruptly broke off after the massive force of Matthias Steffen arrived on the battlefield, protecting the flank. The Imperial cavalry can now only watch and wait.

    To the north of that line, there was a breakthrough, as Dieter Bresch in part of his all-out attack to get at Arnold, ordered his Teutonic Knights in, but they were quickly swallowed up by Lothar's and Hugo's cavalry. Nevertheless, a hole remains. As far as missile combat goes, both sides got off some shots to mixed results.

    Becker now finds his eyes drawn, like everything else on the battlefield, to the center. Peter von Kastilien, betrayed and desperately trying to end the fight, ordered all of his men to charge, his cavalry aiming for Arnold and his infantry aiming for Jan Zirn. Jan and his Mailed Knights charged as well, broke off, charged again, broke off, charged, etc. For all the power of the dismounted Imperial Knights, they had no answer to this series of charges. When the dust cleared, all that was left were three members of Jan's escort, including the general himself. All of the knights, both Mailed and Imperial, had died, as did one of Arnold's frustratingly inactive Arquebusier units.

    Peter, carrying his remaining regiment of Imperial Knights, charged right through Arnold's crossbowmen, aiming for the Grand Master. However, he was slowed down by the doomed archers and, eventually, Arnold's dismounted Gothic Knights. Seeing this new threat, Peter broke off and tried Jan's strategy, although to less effect as he was quickly being closed in on by Dieter Bresch's men. They, too, were in a rush to get to Arnold, but there was something else pushing them, not giving Peter any room to maneuver.

    That something else would be the men of Maximilian Zirn and Ludwig von Bohmen, slamming into Dieter's unprotected flank and wrapping around their rear. Becker looked around wildly; wasn't that flank supposed to be protected? But then he saw it.

    Fritz von Kastilien's cavalry had charged into Dieter's rear. His gunners were firing at whatever Imperialist troops they could hit.

    So, Becker thought, that was what the black flag was for. It was over then. The Imperialists never had a chance.

    Peter and Dieter's men were whittled down, having nowhere to go. Eventually the Kaiser was the only cavalryman left on the field. And that's when Becker saw it; Duke Arnold's escort charging in, ready to give the coup-de-grace. He saw the Kaiser speared mercilessly by a lance and falling off his horse.

    The Republican attack on the flank was a total success. All of the units in the center, most of them Imperialist, had disintegrated in the fighting. The Imperialists had exactly one regiment of infantry left that was not committed. Dieter Bresch was still alive, although his escort was down to half strength due to several crossbow volleys in the back. In addition, he was trapped in, with a very small hole to escape. Maximilian von Hapsburg and Tancred von Tyrolia, not to mention Athalwolf von Salza, were in slightly better positions, although they had the immense threat of Matthias Steffen looming.

    The Battle of Trent, for all practical purposes, is over. The only question now is to determine how crushing of a Republican victory it is and what the remaining Imperial generals will do.

    To the far north, Edmund Becker sees that the Imperialist staff - the cooks, the couriers, the supply clerks, the logisticians - see the same things that he does. He watches as they begin packing up, abandoning their tents, running in all directions. It is a massive panic, and pretty soon those men will reach him.

    Becker has seen enough. He mounts his horse and rides for his life.

    Map:



    DEADLINE FOR TURN 6 ORDERS: Monday, 18:00 GMT-5. You will be giving me slightly different sets of orders, as described in your upcoming feedback PMs.
    Last edited by GeneralHankerchief; 04-08-2008 at 01:44.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
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    At times I read back my own posts [...]. It's not always clear at first glance.


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