I like MTW2's prisoner taking abilities; I find it fun and amusing listenin to the prisoners begging for mercy.
that said-what are you going to do about casualties (killed, wounded); the battles tend to degenerate into senseless, overly violent carnage (c'mon, you know the average battle doesn't have 50+ casualties for the winner); does this have to do with lethality, or is it simply a different engine, or, most feared, is it hardcoaded?![]()
![]()
; I'm not sure...
just out of curiosity.![]()
and is it possible for you to make differinlethlities for different misslie(jaelin, etc) types? or is that hardcoaded too?
Bookmarks