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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Titanomachy

    Haha, I love how you used the siege towers defensively.


  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Titanomachy

    you can use them as defence??

    I didn't know that..

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  3. #3
    Elephant Master Member Conqueror's Avatar
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    Default Re: Titanomachy

    In the "Pontic Wars" I adopted a different strategy with forts. With minimal garrisons they won't stop the enemy, but hinder them for a turn or two as they have to construct battering rams. This could be used to buy enough time to finish crucial sieges - when they get past the forts I already own the city:

    Spoiler Alert, click show to read: 





    After I had taken the walls of underdefended Mazaka, a lone Ptolemaic unit roaming the streets was caught between my forces, being sandwiched between two phalanxes. I almost felt sorry for the poor buggers:

    Spoiler Alert, click show to read: 





    My strategy of opening a new front in Asia Minor paid off. Just as I had hoped, the Ptolemaic armies in Mesopotamia were drawn north, leaving the land of two rivers less heavily defended. I immediatly began exploiting the opportunity to push the frontier westward - Arbela and Seleukeia were the first targets:

    Spoiler Alert, click show to read: 





    With Mesopotamia in my hands, new river crossings are occupied, while forts are built to protect Babylon and Seleukeia from attacks from the northwest. Luckily, I can here make use of the same army that guards the bridge by Babylon to drive away any Ptolemaic armies that lay siege on the forts, since the marching distance is so short. Not to mention that the cities will produce fresh units to replace losses once MICs have been built. This appears to be a very good stratetic location to hold when expanding from east to west:

    Spoiler Alert, click show to read: 






    A peek at the Yellow Death's progress in North Africa. They really are determined to push all the way to the Gibraltar. See also the crazy Lusitan mini-empire challenging the Romani and Sweboz for domination of Gaul:

    Spoiler Alert, click show to read: 





    Sadly, this is where the campaign ends. I was looking forward to capturing Asia Minor, Syria and the Levant at least, but a persistent crash prevents me from getting past the spring of 172. I've found no way around this bug, even going back to earlier saves only results in the crash happening again the very same turn.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Titanomachy

    Have you tried getting past the bug by not activating the script for that turn?
    Or (this is v1.0, right?) have you installed all of the fixes?
    Last edited by MarcusAureliusAntoninus; 05-18-2008 at 21:23.


  5. #5
    Elephant Master Member Conqueror's Avatar
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    Default Re: Titanomachy

    Leaving the script off had no effect. Yes I'm playing 1.0. As for fixes, I'm not sure I got them all There seems to be no links on the download page for patches on the EB site.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  6. #6
    Member Member thelord's Avatar
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    Default Re: Titanomachy

    CTD's are often caused by rebelling settlements somewhere (not necessarily yours) if you can find it and prevent it from rebelling (buy it or something).

    Failing that I have found a bug where foreign government buildings in your settlements causes a crash, so go through your cities and destroy any foreign government buildings.

    Hope that works.

  7. #7

    Default Re: Titanomachy

    Best of luck finding the rebelling city, if that's what's happening. There's a thread in the bug reports forum explaining a "perfect spy" function, but I couldn't get it to work (maybe it's a 1.1 addition? my game is also 1.0). Just luck that I had a spy in the right place in my game. If you can't see the rebellion, trial and error might work - start slashing the populations in far-flung AI provinces (that Ptolemaic province on the Persian Gulf, say) until the CTD goes away.

    Great AAR, it would be most unfortunate to end this campaign prematurely! Very interesting and effective use of forts!

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Titanomachy

    Quote Originally Posted by Conqueror
    Leaving the script off had no effect. Yes I'm playing 1.0. As for fixes, I'm not sure I got them all There seems to be no links on the download page for patches on the EB site.
    The fixes are in the bugreport subforum. The v1.0 fixes should still be stickied there and the links should still work...


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