Results 1 to 15 of 15

Thread: system requirements help.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Barely a levy Member overweightninja's Avatar
    Join Date
    Jun 2007
    Location
    Plymouth, U.K
    Posts
    459

    Default Re: system requirements help.

    Quote Originally Posted by craziii
    I tried it, didn't help. seems like the slow downs are trigger by selecting units or cities, especially units with the green highlight indicating movement area.

    I haven't defrag for over a year now, will try it tonight when I go to sleep.
    If that's what I think it is, it happens frequently but is very easy to fix (for a short while anyway). I swear a lot of the people talking about "lagging campaign map" and stuff mean this but I rarely see this solution presented .
    Just select a unit in a settlement (usually works with field stacks too but just to be sure...), move them just outside, everything should pick back up again. You can then just put the unit back in the town or do whatever else.
    System specs sound fine if its running cleanly, keep AA off and I can see that rig coping okay with medium settings.
    Hope that helps
    Cheers
    Last edited by overweightninja; 03-26-2008 at 01:41.

  2. #2

    Default Re: system requirements help.

    And if is that thing, overweightninja thinks it is then it is something beyond EB to fix; since it's due to the infamous memory leaks in RTW.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  3. #3
    Barely a levy Member overweightninja's Avatar
    Join Date
    Jun 2007
    Location
    Plymouth, U.K
    Posts
    459

    Default Re: system requirements help.

    Quote Originally Posted by Tellos Athenaios
    And if is that thing, overweightninja thinks it is then it is something beyond EB to fix; since it's due to the infamous memory leaks in RTW.
    Tellos, I believe you are not a native speaker, so I may have got the wrong end of the stick and if so I apologise, but short answer wasn't a dig at EB/team, I know its a RTW problem and likely isn't something the EB team or any other mod team could fix, just presenting a temporary solution.

    Quote Originally Posted by craziii
    ninja, my man, thx for that, slowdown during campaign solve!!! it is waaay less annoying now that I can get out of it by just moving another unit, I used to end turn asap whent that happens haha. battlemap slowdown also solve by defraging it seems. mod is now enjoyable. thx for all the help guys.

    ps: tellos, I have never encountered this problem with vanilla or other mods.

    Edit: I forgot to ask something, don't want to make another thread for it.

    how do I get rid of the cultural penalty when the settlement I take is already at the highest lvl? I can't destroy the governor building or upgrade it.
    You're welcome glad I could help (Might have to start copy pasting that answer in the many many slowdown threads popping up nowdays, I found out the same way), now to enjoy the carnage

    In regards to you're other question, I think you've pretty much answered it yourself. To eliminate the culture penalty you need to replace as many of those enemy buildings as you can, but in a top city the big one, the palace can't be replaced. I'm afraid you'll just have to do you're best, I find it helps to be careful about the order you replace buildings, for example don't tear down the temple with +20 happiness/law or whatever if there are less important structures around.

    Cheers
    Last edited by overweightninja; 03-26-2008 at 01:42.

  4. #4
    theweak-themighty-the CRAZIII Member craziii's Avatar
    Join Date
    Dec 2006
    Location
    nyc
    Posts
    172

    Default Re: system requirements help.

    ninja, my man, thx for that, slowdown during campaign solve!!! it is waaay less annoying now that I can get out of it by just moving another unit, I used to end turn asap whent that happens haha. battlemap slowdown also solve by defraging it seems. mod is now enjoyable. thx for all the help guys.

    ps: tellos, I have never encountered this problem with vanilla or other mods.

    Edit: I forgot to ask something, don't want to make another thread for it.

    how do I get rid of the cultural penalty when the settlement I take is already at the highest lvl? I can't destroy the governor building or upgrade it.
    Last edited by craziii; 03-26-2008 at 01:09.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO