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  1. #1
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Aryth: Total War (A mod, of course)

    This is inspired by a story I am writing outside of the guild. It entails a continent called aryth, inhabited by various religious groops and even species. It will undoubtable test the limits of the Total war engine, but that's half the fun, is it not?

    Factions: (faction names are not final)
    Empire of Caliem - human - Light
    Empire of Temil - human - Light
    Aryth - human - Neutrality
    Tarasia - human - Neutrality
    Otho - human - Light
    Thagan - dwarven - Neutrality
    Gara - human - Dark
    Marian - human - Neutrality
    Raban - elven - Light
    Hapella - Human - Light
    Naldantor - human - Dark
    Empire of Kojiro (sorry, but it has a nice ring to it) - human - Dark
    Turmel - dwarven - Neutrality
    Sorai - human - Dark
    terim - human - Dark
    Gorrivandin - human - light
    Noordmarian Republic - elven - light
    Arvingil - human/elven - Neutrality
    Alhana - human - Neutrality
    Copella - human - dark
    Mirallian Republic - human - dark

    Religions:
    Of light:
    ---Dalvaar---Chief God - White
    ---Nalvaar---God of War - Green
    ---Amoora---Goddess of Nature - Yellow
    Of Neutrality:
    ---Vashir---God of Neutrality - Red
    ---Morovir---God of Knowledge - Brown
    ---Delana---Goddess of Justice - Gray
    of Darkness:
    ---Kojiro---God of Darkness - Black
    ---Choril---God of Deciet - Blue
    ---Moruit---Goddess of Death - Violet


    Current Units: (names are not final)
    Elven Archers
    Knights of Kojiro
    Knights of Nalvaar
    Knights of Delana
    Moruitan Cultists
    Various colored Wizards
    Various colored Dragons (complete with knights)
    trireme
    bireme
    quinquireme
    dragon ships
    dwarven axemen
    dwarven pikes
    dwarven swords
    dwarven crossbowmen
    various religous fanatics
    Elven Knights
    Elven Swordsmen
    Marian Phalanx
    Tarasian Raiders
    Arythian Knights
    Arythian Raiders
    Antorian Longbowmen
    Various Legionary troops
    Various heroes
    more to come


    Map:
    Spoiler Alert, click show to read: 



    Modders:
    Motep - Texts, maps, skins
    need other skinner, moddler, artist.

    Mod News:
    Banner soon to be on the way
    Last edited by Motep; 08-09-2008 at 05:31.
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Hi Motep, Good luck with the mod - though I think it might test the limits of the modders as well as the engine! Many of the fantasy mods / conversions that actually got released like FATW, EOD and LotR have a limited number of factions - at least for the first release - which makes them more achievable.

    It might be worth planning an initial release at a slightly smaller scale.


    Also watch religions - RTW/BI engine only allows the first three religions to have an effect on unrest. Your system would work if you have Light, Neutrality and Darkness as the religions and use faction specific temples to give you the finer detail.
    Not used mods before? Looking for something small and fun?!
    Download the:

  3. #3

    Default Re: Aryth: Total War (A mod, of course)

    Good luck with this...

    Can Warhammer do a models/expertees swap of some sort? We've got some elf stuff which might help give you a kick start...
    Mod leader of Warhammer; Total War


  4. #4
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Quote Originally Posted by Makanyane
    Hi Motep, Good luck with the mod - though I think it might test the limits of the modders as well as the engine! Many of the fantasy mods / conversions that actually got released like FATW, EOD and LotR have a limited number of factions - at least for the first release - which makes them more achievable.

    It might be worth planning an initial release at a slightly smaller scale.


    Also watch religions - RTW/BI engine only allows the first three religions to have an effect on unrest. Your system would work if you have Light, Neutrality and Darkness as the religions and use faction specific temples to give you the finer detail.
    Thats actually what I had in mind (with the religion, mind. The actual religion will be light, dark, neutral, and the particular gods will be left to temples). These factions shown will be in the final version. I was planning on making the first release after 10 factions or so, and not including the whole map unless I find alot of spare time. With summer coming up in a few months, i will have the time to devote to the mod, and I expect to find myself spending long hours at the screen.

    As to the swappy thing, sure. If you guys ever need a hand (I dont know if you are finished or not, so I might as well offer anyways), I can lend you one.

    EDIT: No longer need a skinner, though I could use some help.
    Last edited by Motep; 03-26-2008 at 01:25.
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  5. #5
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    No help? I guess Ill just have to start work soon.
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  6. #6
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Well, I suppose I'd better get started on the map now.
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  7. #7
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Progress as of an hour and a half ago: (note, this is the outline going to be used to make the other map tgas)



    Any suggestions?
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