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  1. #1

    Default More versatile cavalry

    A horse can easily hold its rider and a second man. The Romans did this rather often, not only with their velites, but also with other light infantry. You can read about Caesar doing it over and over again in CDBG.

    Is there a way to, perhaps, add "siege tower" properties to cavalry, so that some infantry can "pick up" the cavalry unit, and ride on the horses along with the riders? Typically the movement rate when carrying a siege device is lowered, but I see no reason why it couldn't be raised instead. I'm guessing this is probably the only way to simulate a "mount-dismount" mechanic in the game, and I'm wondering if it would work.

    I haven't played as or significantly against the Britons, but they're also supposed to have chariots they can dismount, which daunted the Romans the first time they occupied the island, because they'd use them to outmaneuver the legionaries, but they didn't actually fight while riding on them. They dismounted to engage in melee combat.

  2. #2
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: More versatile cavalry

    No.
    Hardcoded.
    'Nuff said.
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  3. #3

    Default Re: More versatile cavalry

    Yeah... does anyone who actually knows what they're talking about have an answer? "Hardcoded" might sound cool to kids who don't know how to code, but it doesn't actually mean anything here, since it's not the opposite of "modifiable".

    What you have basically said is "I don't know how to do it". Thanks. Anyone else?

  4. #4
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: More versatile cavalry

    Funnily enough, Watchman does know what he's talking about. What he has said is it is hardcoded, which means that it's not possible to mod without modifying the .exe, which is illegal.
    Last edited by Admetos; 03-25-2008 at 00:52.


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  5. #5

    Default Re: More versatile cavalry

    No.
    Hardcoded.
    'Nuff said.

  6. #6

    Default Re: More versatile cavalry

    Or, to post a slightly more diplomatic reply, its because the EB Team has spent years on the project. If they haven't figured out how to legally do it then it in all likelihood cannot be done.
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  7. #7
    Member Member Hax's Avatar
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    Default Re: More versatile cavalry

    Besides that, if it's one thing we can't stand it's a new guy barging in here telling us how we should do things.
    This space intentionally left blank.

  8. #8

    Default Re: More versatile cavalry

    Quote Originally Posted by fjkwgv43
    Yeah... does anyone who actually knows what they're talking about have an answer? "Hardcoded" might sound cool to kids who don't know how to code, but it doesn't actually mean anything here, since it's not the opposite of "modifiable".

    What you have basically said is "I don't know how to do it". Thanks. Anyone else?
    Ok sure it is possible, if you have the codes and resources a Rome total war Devolper had.


    IE-THE EB TEAM can't do it, only someone with the sourceCODE can.
    Last edited by Olaf The Great; 03-25-2008 at 05:35.
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  9. #9
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: More versatile cavalry

    That would be illegal.



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  10. #10
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: More versatile cavalry

    Its only illegal if you get the source code from ripping the compiled binaries apart.
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