More losses due to seige conditions... the only thing the AI can do competently is defend walls.
Turn 5: marching on Constantinople.
Ha! The capital is relatively undefended!*
Asterisk...
Surprise! AI spawn strikes again... only this time, very painfully. The enemy sally forth with Imperial Guardsmen, Armoured Axemen, and gold and silver chevron units of every type. I am at an extreme disadvantage here, because they have enough space to sally effectively.
Begin the strategy: Pepper the AI from a distance to draw out their forces.
21 percent dead already versus 2 percent dead on my part. But these arrows won't last forever.
Yes, chase my general and my heavy cavalry, as they cannot run very fast... but you've made a fatal error, seige boy.
I now hold your citizens ransom... if you do not surrender, I will butcher your families.
Not to be too cheesy, I insist on slaughtering as many as I can. They are attempting to retake the city, but my heavy cavalry mow them down while my light cavalry block the gates. It's a trap... and it works.
I honestly didn't need to lose this many men. I could have been a coward and ran away and kept them all alive. But I crave battle scars.
And so the outcome is more reasonable and realistic: I destroy more than half of their men and end up in the superior tactical position. The enemy, with their citizens in my possession, wisely surrender.
But there will be much pillaging...
Allahlalalalalalalalalalalallah!!! Constantinople becomes Istanbul on turn 8.
Marching on Armenian-held Seleukeia.
Caught his faction heir undefended...
Still turn 8: Heraclea is under seige.
Time to regenerate.
The climactic finish of turn 8... Rome has fallen, and we declare on Armenia.
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