Ooops -- I did mean 107 not 108![]()
Index 0 = pink, Index 1 = something else or possibly just unused, Index 2 = province 1, Index 3 = province 1 border, etc etc, with 216 to 255 being sea regions.
Note in the original MTW/VI palette the last four colours are the same, and need to be changed to make all 40 sea regions work - I've done this and it's fine - used the extra seas to divide the Black Sea into three and add a new zone along the Lebanese coast. It's the index position rather than the colour itself that defines the province association - some of the colours are actually repeated (how, I don't know...) so you may need to tweak the final map using the appropriate brush from the index - BMPs do know which index no something is despite being the same colour as another index number. (The actual colours are more for our convenience than the game's...)
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