
Originally Posted by
Old Geezer
To test artillery accuracy would it work to set up a custom battle where I assault a castle gate with ballista which have various experience levels? (I am not able to run any trials for a while.) Some gates on the larger cities or fortresses seem to be very hard to hit from a distance and I have had to move closer. I think this is because the gates are recessed so far that they present a smaller target.
I tried a test against towers before:
Someone suggested that accuracy vs. troops is different for arty units, but I never managed to contrive a test battle where the enemy would stand still and get skewered under controlled conditions. Your strategy of being the defensive/skewered faction might just work though.
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