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Thread: Casse and celtic reforms, new units?

  1. #1

    Default Casse and celtic reforms, new units?

    Hi!
    Playing Casse I advanced to the Time of Bondsmen.
    I have some questions:

    1. To get new units, I only have to upgrade existing MIC, or build new?
    2. What are these new units? Ore are these the same as before only with better stats?

    Thanks

  2. #2
    Jesus Member lobf's Avatar
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    Default Re: Casse and celtic reforms, new units?

    Your MICs should be at 100% damage and stay that way. build a new one, tear down the old one and you're set.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Casse and celtic reforms, new units?

    For the first reform you only have to upgrade your MICs. For the second Gallic reform you will have a new MIC placed by the script, and you should then destroy the old MICs for a little extra cash.

    With each reform you get some new units (like archers) an loose some units (like chariots). For the most part it is an overall improvement to get the reforms.


  4. #4

    Default Re: Casse and celtic reforms, new units?

    Quote Originally Posted by lobf
    Your MICs should be at 100% damage and stay that way. build a new one, tear down the old one and you're set.
    Actually the reform happened quite early and no MIC was damaged.
    I have Time of Bondsmen "building" and I upgraded one of my MICs and the units are the same. Actually they are the same as on with the lower MIC.
    A bug? A have all permanent fixes installed. Oh no, I hate bugs. What should I do now?

  5. #5
    Jesus Member lobf's Avatar
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    Default Re: Casse and celtic reforms, new units?

    Read MarcusAureliusAntonius' post. There are two reforms, Time if Bondsmen and Time of Soldiers. Time of Soldiers is the one where you build the new MIC. Bondsmen just requires an upgrade and doesn't give you as much cool stuff as Time of Soldiers.

  6. #6

    Default Re: Casse and celtic reforms, new units?

    Quote Originally Posted by lobf
    Read MarcusAureliusAntonius' post. There are two reforms, Time if Bondsmen and Time of Soldiers. Time of Soldiers is the one where you build the new MIC. Bondsmen just requires an upgrade and doesn't give you as much cool stuff as Time of Soldiers.
    Yeah, thanks.
    So what does it give? Is there an easy way to test it that it works?
    Thanks

  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Casse and celtic reforms, new units?

    After upgrading your MIC in Camulosadae, you should see Calawre, Myrcharn and Belgae Milnath.

    Edit: upon checking the recruitment viewer, it appears a couple of things have changed since 0.8. According to the Unit cards, Milnath are available at all times, while Myrcharn have to wait until the second Celtic reform. Calawre are a bondsman units however, as are Sotaroas.
    Last edited by Ludens; 03-14-2008 at 17:46.
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  8. #8

    Default Re: Casse and celtic reforms, new units?

    Quote Originally Posted by Ludens
    Calawre, Myrcharn and Belgae Milnath.
    Say that 5 times fast.
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  9. #9
    Member Member hoom's Avatar
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    Default Re: Casse and celtic reforms, new units?

    Apologies for the necro but could an EBer add this bit to the reform section of the EB FAQ thread?

    For the first reform you only have to upgrade your MICs. For the second Gallic reform you will have a new MIC placed by the script, and you should then destroy the old MICs for a little extra cash.
    I've just gotten Time of Soldiers reform & was confused about whether the damaged MICs should be repaired (= upgrade) or what.
    Fortunately the Search function came up with this handy bit of info :)

    BTW, I think you might want to boost the requirements for Time of Soldiers I hit it in 229BC.
    This is only a few years after hitting Time of Bondsmen.

    I had more than 4 large cities by then & to get to Time of Bondsmen I already had to build 4 Great Markets so there wasn't really very much more to do to get the next reform.

    Certainly gotta be much steeper requirements than that to push it as far as 100 years from Time of Bondsmen like the description says it should be.
    maybe those guys should be doing something more useful...

  10. #10
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Casse and celtic reforms, new units?

    Quote Originally Posted by hoom
    BTW, I think you might want to boost the requirements for Time of Soldiers I hit it in 229BC.
    This is only a few years after hitting Time of Bondsmen.

    I had more than 4 large cities by then & to get to Time of Bondsmen I already had to build 4 Great Markets so there wasn't really very much more to do to get the next reform.

    Certainly gotta be much steeper requirements than that to push it as far as 100 years from Time of Bondsmen like the description says it should be.
    With 1.1 right? I remember boosting the requirements after 1.0 got released... I'll bring it up for discussion...

  11. #11
    Member Member hoom's Avatar
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    Default Re: Casse and celtic reforms, new units?

    Yah this is 1.1 & I'm assuming that the requirements listed on the EB FAQ thread are the ones that are valid for EB 1.1.

    It did seem like it took more than the mandated 4 Great Markets for Time of Bondsmen but I didn't actually keep track of how many more I built or how many top level temples I actually completed to get Time of Soldiers.
    Last edited by hoom; 05-01-2008 at 07:03.
    maybe those guys should be doing something more useful...

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