Least favourite – America
I have played as the Spanish and as Apache. Both were too easy, and too repetitive.
The Spanish units are too strong and easily outmatch most of the native units. The artillery is devastating in a siege. I once killed over 600 of an enemy garrison with just a couple of cannons.
The apache were just the opposite, very weak units made worse by the armour upgrade bug. Their only advantage was that they were cheap and with the warpath you could easily swamp your enemy. Having to learn new technologies was too erratic and added nothing to the game. Although this did result in the excellent mounted thunder braves, the only good unit the Apaches had.
I did not play as any of the other native faction because I did not relish the idea of using infantry to chase down the enemy cavalry at the end of each battle.
The concept of British / French troops suddenly arriving was good and added a little more excitement, but it was too simple to predict when and where they were due to land and therefore plan a counter to it.
Next Least Favourite – Teutonic
Apart from tweaking some of the unit’s stats this was just a smaller version of the main game. I played one campaign as the Danes, but I couldn’t see a reason to start a second using this map rather than the main game map.
Next to Best – Crusades
Crusades, like Teutonic’s, is very similar to the main game, but you get another chance to go toe to toe with the Mongol hoard. The new hero’s mode is an interesting, if minor, feature, as is the reinforcement that arrive when you take key cities. The ability to make permanent forts seems to be a waste of time, due mainly to the bug. If you could built better forts (like the ones in Britannia) it would be an advantage even if they were not permanent.
Favourite – Britannia
I liked the system of linking the religious level with the type of units you could recruit and degree of unrest you got. Blitzing suddenly got a lot harder.
The forts were a lot better than the usual type that your generals units could normally build. I don’t usually use forts much in the main campaign, but these were fun to both defend and siege.
The emergence of a new faction also enhanced the game. It reminded me of the re-emergence of destroyed factions in the original M1TW game.
It’s a pity that the reinforcements for Wales didn’t arrive. I think they caught the programmers plague or some other bug.
None of the campaigns were bad. Most could have been better (less bugged). Overall a good expansion.
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