Results 1 to 9 of 9

Thread: Modding movement rates?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member NewJeffCT's Avatar
    Join Date
    Mar 2003
    Location
    CT, USA
    Posts
    317

    Default Modding movement rates?

    I'm still fairly new to MTW2 and I think I posted this in the wrong forum first, but have done some basic modding to change the two year turns to one year turns, and also to mod some basic unit stats in export_descr_unit.

    However, I don't see anywhere I can mod the movement rates for various units, especially ships? It bothers me to no end that a ship can only sail half the length of the Italian peninsula in a turn. Which file has the movement rates in it so I can mod them myself? Is it in export_descr_unit? In the old MTW, as long as I had ships in a line of sea provinces, I could move from Italy to Jerusalem in a turn, which is more realistic, IMHO.

    I would prefer to do it myself, rather than somebody saying, "use this cool mod to modify your movement rates..."

    Thanks

  2. #2
    Member Member PBI's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    1,176

    Default Re: Modding movement rates?

    I asked this a while ago, here's a link to the thread. You may have to tinker around with it to get it working for ships. And I think you have to play a couple of turns before the change will take effect.

    https://forums.totalwar.org/vb/showthread.php?t=99859

  3. #3
    Member Member NewJeffCT's Avatar
    Join Date
    Mar 2003
    Location
    CT, USA
    Posts
    317

    Default Re: Modding movement rates?

    Quote Originally Posted by Poor Bloody Infantry
    I asked this a while ago, here's a link to the thread. You may have to tinker around with it to get it working for ships. And I think you have to play a couple of turns before the change will take effect.

    https://forums.totalwar.org/vb/showthread.php?t=99859
    That was about as clear as mud.

    So, I need to change the starting action points? Will that change how far they move on the map? (I'm not so concerned about their movement in a battle)

    will that work if it is a general (or captain) and several other units together?

  4. #4
    Member Member PBI's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    1,176

    Default Re: Modding movement rates?

    It should affect the campaign map, yes. The battlemap speed is set separately. I only got it working for artillery though.

    As for stacks, any stack will always move at the speed of the slowest unit in the stack. Is that what you were asking?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO