Interesting. But, honestly, it looks more like hard work than a fun game...?
Interesting. But, honestly, it looks more like hard work than a fun game...?
Annoying thing is, Saka had nearly wiped out Baktria in the early game, until Baktria and the Seleukids wiped out Pahlava. That seems to have been the point when it all went wrong, Baktria were able to focus on the Saka.Originally Posted by alatar
So if I pushed Baktria southwards into old Seleukid territories, and put the Saka into that vaccuum, could I get something like a horse-archer-focused enemy there? Or is this a better plan for my next game?
Depends on what's fun for you. Getting a close historical simulation, within the confines of what's possible with the RTW engine is what interests me. Which is why I'm so concerned to preserve as many AI factions as I can. Besides which, keeping them numerous and at each other's throats makes life easier for me. That's why I want the Aedui and Arverni roughly equal for as long as possible.Originally Posted by I of the Storm
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
It was for this game.
You can actually bring factions back.
If you add a spawn army section into the script you can spawn a army for parhtia, then you can use force diplomacy to give them land. But I am almost 100% certain that the AI for that faction is damaged.
According to someone else (MAA in fact), that'll just mean rebels with Parthian units, not the proper Parthian faction back from the dead.Originally Posted by alatar
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Your AAR has been very interesting to watch, buy you interfered to much with the flow of game. I use the force diplomacy mod, and only make sure that small factions dont go extinct. In fact I let the Selucid empire collapse and the Ptolemaic empire replaced it. Bactria too had its share, as Pahlava. Wright now I am only making sure that the Ptolemies dont conquer all and destroy every think.
As mine second punic war is underway, I plan to conquer the north coast of Africa, and to give the inner provinces to the Saba. They are the other only semitic faction in EB, and when time comes they are a good substitute to Numidia. I also plan to leave Carthage intact, I only want to reduce its power.
Try to play alternative history with EB, 'the if what might have happened if ', its more fun. And as a Warhammer player, I very much like my dice. So I write down options available, like where to conquer next, or if and how to respond to any other faction expansion, when to go to war, and where to invade next. Then I write the names of all my Senatores in Italy, and throw a dice for each one, of course writing down beforehand, the meaning of each number or numbers. And I am having some surprise decisions with my Senate and Fun.
Cheers.
To be honest, I'm not even remotely interested in "what would happened if", nor in playing randomly. Lots of factions, great and small are much more interesting to me than a game that within 100 turns has turned into a race between just five factions. Besides a slower game where some new superpower isn't throwing stacks at me is more fun for me.
Last edited by QuintusSertorius; 04-02-2008 at 16:33.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
If you add in a family member and give them the horde funtion they are back.
Bookmarks