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Thread: [Romani AAR] For the Glory of the Senate and People of Rome

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  1. #1

    Default Re: [Romani AAR] For the Glory of the Senate and People of Rome

    BI or Alexander ( I think), or a 1.5 patched RTW (If you look at the text files it says expanded_BI, and such, I believe 1.5 has many of BI's features)

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Romani AAR] For the Glory of the Senate and People of Rome

    Quote Originally Posted by alatar
    BI or Alexander ( I think), or a 1.5 patched RTW (If you look at the text files it says expanded_BI, and such, I believe 1.5 has many of BI's features)
    But doesn't the fact that the faction died do something fundamental that's irreversible?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Romani AAR] For the Glory of the Senate and People of Rome

    182BC:



    I didn't start the war in Spain in the end, I already held the only "Ligurian" area of Spain so it seemed kind of pointless. But I am going to attack the full stack sitting outside Numantia (though I won't attack the settlement itself). There's also another one hanging around near Baikor for my other army to fight. Reduce the Lusotanii army a bit, then force a peace by 179BC.

    Been a fair bit of settlement-swapping the last couple of turns. The Saka are singularly incapable of keeping hold of their settlements, which is starting to get annoying. Same goes the Sauromatae. They're both getting about 50k a turn now through the console, but it doesn't seem to make any difference.

    I'm trying to pull Baktria down towards India, and also using them to stop any eastward Seleukid expansion as well. But they never go to war. Ideally I need the Hai and Baktria both to start draining Seleukid resources through war.

    Otherwise Epeiros have suddenly gone aggressive and taken Thermon off KH, which at least slows their destruction of Makedonia down. Talking of whom, they finally seem to have found some direction and actually kept hold of Pella. They've looking like straying out north a few times, but never persisted, so far.

    The Sabaen are something of a success story. They actually re-took Ptolemais-Theron and held Meroe. Then grabbed Bostra while the Ptolemies and Seleukids were keeping each other busy. Which kind of gives me a solution as to who should take those southern Seleukid holdings.

    Pontos seem to have recovered from my rough treatment, and and re-taking Asia Minor. Pergamon re-asserted it's independence and is proving a tough nut to crack.

    181BC:



    Really, I am just about to start my first Celtiberian War. Next turn now the armies are in position and ready to begin. I might pillage Numantia if the army survives relatively intact.

    Pergamon is about to fall, seems Pontos wore down their defenses a lot, and now the Seleukids swept in to take the prize.
    Last edited by QuintusSertorius; 04-04-2008 at 01:57.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: [Romani AAR] For the Glory of the Senate and People of Rome

    Quote Originally Posted by QuintusSertorius
    But doesn't the fact that the faction died do something fundamental that's irreversible?
    I've bought factions back from the dead before, they weren't to aggressive, but they seemed to do stuff.

  5. #5
    Member Member thelord's Avatar
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    Default Re: [Romani AAR] For the Glory of the Senate and People of Rome

    keep an eye on the Ptolemaioi Quintus! They can take over the entire east in several years if your not careful.

  6. #6

    Default Re: [Romani AAR] For the Glory of the Senate and People of Rome

    They will if you let them, I regulary empty the ptolmies tressury which sets them back a bit.

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Romani AAR] For the Glory of the Senate and People of Rome

    Quote Originally Posted by alatar
    I've bought factions back from the dead before, they weren't to aggressive, but they seemed to do stuff.
    So there is a way around death then? I don't need them to be terribly aggressive, just alive. I can always use Force Diplomacy to start restoring territories to them.

    How do I script the return of one of their family members? Will they actually be Parthian, or just a rebel in Parthian style?

    Quote Originally Posted by thelord
    keep an eye on the Ptolemaioi Quintus! They can take over the entire east in several years if your not careful.
    They seem to really be struggling against the Seleukids and Saba after I repeatedly took settlements off them. If you remember right back in 215BC they'd driven the Seleukids right out of Asia Minor and Syria. Now they can't hold on to those same settlements when I gift them back.

    Is there any way to make two factions go to war? I really want Armenia going southwards at the Seleukids and Baktria halting their eastward progress. Seems they won't attack.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8
    Member Member thelord's Avatar
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    Default Re: [Romani AAR] For the Glory of the Senate and People of Rome

    you can get them to attack another faction in the diplomacy scroll, but I find that they never do....

  9. #9

    Default Re: [Romani AAR] For the Glory of the Senate and People of Rome

    For forcing war, you can script it (like the script that makes rome attack kart-hadast).

    1. What you do is give the faction the horde ability in descr_sm_factions.txt
    2. Then you may have to add the horde funtion to there units (but I am not sure).
    3. Them make a script spawning an army of parthia with a partian faction leader.
    4. Activate the script and you have them.


    This does work but it might affect the AI of said faction, but it may not.

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