EoDII was a BI mod-folder so mod-foldering isn't inherently the problem.

We ended up with our barbarians using 'GREEK_TOWN_GATEWAY.ITEM' etc which was bit of hang-over from using some of the BL items even though a lot of them were re-made... that didn't matter to us as no-one else was using greek items. I'm trying to extract it properly so things are called 'somethingelse_town_gateway.item' so it can get used as base in RTW mod which still I think needs greek walls kept as separate set.

Models are obviously the same, and I was trying to keep same coding with just names changed from greek = somethingelse..... but I must be messing up something in coding / db generation!