Oh I think I stumbled on this. For the items etc if it's not in the vanilla folders then you have to put ../ to get the folder path in descr_building_battle.txt to go up a step. This means things like ../../bi/eod2/items/your_item.item or something.
Oh I think I stumbled on this. For the items etc if it's not in the vanilla folders then you have to put ../ to get the folder path in descr_building_battle.txt to go up a step. This means things like ../../bi/eod2/items/your_item.item or something.
Last edited by Thor the Bassist; 04-13-2008 at 20:48.
Building for the Future of METW
yep the ../../ thing applies to entries in desc_items
I found my problem finally....
the vanilla version I had been copying things off had
in greek wallsgreek_town_gateway
{
full_health 40
localised_name gateway
level
{
min_health 0
battle_stats flammability_none impact_damage_low
item greek_town_gateway
physical_info info_walls/info_greek_town_gateway.cas
it seems that info_greek_town_gateway.cas
either didn't work properly initially anyway - not sure how much of greek walls are used in vanilla - or certainly doesn't work with models I'm trying to use.
switch to
info_walls/info_roman_town_gateway.cas
seems to fix the problem
(must remember to write things down or post them as they occur in future - would save lot of time!!!)
Not used mods before? Looking for something small and fun?!Download the:
Yeah I basically found with gateways and walls that the collision info must be vanilla originals or you cannot attack them which is a shame as this would really open up the game to modding interesting settlement design.
Building for the Future of METW
Bookmarks