Well I'll have to think out the tutorial more that was a bit off the cuff. I think you can port any building you want, that is the physical side of it and the looks of it. I'm not sure about recruiting and how it works in strategy map terms I have simply been doing it for Middle Earth Total War so there has to be accurate environments for battles so we dont need the upgrading buidings.
I suppose you need to say what you mean by port. If its giving the stats and recruiting options then I dont know about that but I do know about the battlemap models and the physical collision info. This is, however, really useful for fantasy mods as it allow the normal battlemap models to be changed for more appropriate models - such as accurate Rivendell and Helms Deep sets for metw.
EDIT: I'm sure you can port the building stats but I dont know anything about it. All I know about is making battlemap models and the physical info that is required for them to operate in battles.
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