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  1. #1

    Default Re : Creating or Modding Building Models

    Great work !!!
    You and Thor will make a really great work !
    ~ Click on the picture below to see First Age of Beleriand & Middle-Earth in a Total War modification ~

  2. #2

    Default Re: Creating or Modding Building Models

    Guess I'm stuck at that missing scene root :(

    I tried importing the original roman_imperial_palace.item and then trying to export it as a .cas and it keep saying

    "cannot export without the scene root bone. Verify it exist."

    I just imported it as it was on a clear project, no touching at all, so I guess I'm missing something somewhere.

    Anyone may help?

  3. #3
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Jan 2008
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    Default Re: Creating or Modding Building Models

    I meant import a cas file like roman_archer.cas not an item and it will give you a scene root among other geometries.

    Unless someone knows the proper way which I'd be interested in aswell.

    Building for the Future of METW

  4. #4

    Default Re: Creating or Modding Building Models

    Thanks to the patient help by Thor, another step is done :)

    Now I do have that damn scene root thing in my tower, but when I try to esport it says "Mesh 12 must have a bone as its parent"

    My question then is: How to make bone as parents?


  5. #5

    Default Re: Creating or Modding Building Models

    Finally!

    Orthanc has a tower :)





    Last edited by Seth Krn3ll; 04-07-2008 at 08:41.

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Feb 2004
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    5,752

    Default Re: Creating or Modding Building Models

    Very nice texturing right there. It looks fantastic! I'd love to see some close in shots.

  7. #7

    Default Re: Creating or Modding Building Models

    Some views on my working-on Isengard city :)










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