You're right some are put off. I already changed my mind about M2TW, which I looking out for.Originally Posted by Quirinus
Reading the Q&A totalwar blog about Empires, there doesn't seem to be much hope. What you get is new features, of things that can be displayed and shown. At same time these features are supposed to be easy to pick up and usable and fun after a minute.
They still have a 20 unit restriction, due to control issues, when my big gripe is multi-army battles (where I can't control all forces predictably, and the 20 unit restriction). It makes sense for big armies to merge up units, into larger formations. But no as "mere mortals" find 20 too many to cope with, they just excuse need to develop anything which makes the game campaign scale better. I'd basically like an Army/Wing Tab with own leader that you could flip between, to manage the complexity and add realism.
This focus on features, does not suggest that any real strategic depth improvement is aimed. Just more factors, that give the illusion of depth. Why design an AI with understanding of threat and potential, when most of the market is more interested in whether ppl will be shown falling off masts and stuff? It must be lots easier to give ppl effects than have an elite programmer team, able to simulate intelligence.
Pictures of animated action, will get shown in mags, web and in demos, to generate the buzz; stir those impulse buys. Many others with series will buy the update more or less out of habit.
The review sites give RTW and M2TW strong 92-96% ratings, despite all the very frustrating issues, that occur even in RTW 1.5, early reviewers were obviously having too much fun, and needing too much time to complete a game for the review to start seeing the failings.
Still been a great immersive game; just under inspection the core is rotten. I think an older game like Civ II had an AI that was more convincing, yet still beatable.
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