Definately trade. Taxes make the town unhappy,however exterminating an enemy town gives you tons of money depending on the size of the slaughtered but reduces the population. Ports,roads and trade buildings make good income.
Definately trade. Taxes make the town unhappy,however exterminating an enemy town gives you tons of money depending on the size of the slaughtered but reduces the population. Ports,roads and trade buildings make good income.
Cry HAVOC and let slip the dogs of War!
A brave man may fall,but he cannot yield-Latin Proverb
Arms keep peace-Latin Proverb
Extermination population might bring vast amount of cash for the short term but could be damaging for the long term since you collect more tax if the population is significantly bigger. I rarely exterminate settlements that have the same culture as me. As I already said the sea is paved with money, especially the Agean.Originally Posted by Darkvicer98
Last edited by Quintus.JC; 04-10-2008 at 19:28.
Taxation does not raise linearly with population - past a certain level of population, it levels off dramatically, so exterminating a city of, say, 30,000 population doesn't gimp its revenue all that much. I believe that calculations have been run as to how big a city has to be for allowing it to rebel and then exterminating it to be more economically effective than leaving it high pop, but I can't for the life of me remember the exact result. I do know that if the city is hard to control and grows fast, it is likely to be more economically viable to exterminate it just because of the upkeep on the massive garrison it requires - not to mention the fact that you can't really defend a city garrisoned by a full stack of 20 peasants from enemy assault.Originally Posted by QuintusJulius-Cicero
In that case, you could allow this troublesome city to fall to enemy, then re-capture with plan of enslaving 1/2 of a vastly reduced population.
Early in the game, Occupation, or Enslavement (of fast growers) tends to be best, helping you shift population about, and boost trade finances. Extermination fixes short term finances, but earns less in medium term than slave economy boost.
Wonder if anyone's persued a rampaging army strategy, sacking and destroying every building in enemy territory, then moving on to the next target, leaving only weak self-generated garrison to delay recapture. That would weaken a distant enemy, gaining funds for development of core cities, without tying your army to defending against counter-attack.
But, some factions suffer huge corruption problems due to excess riches, so looting strategies would be a bad idea for them.
Last edited by RLucid; 04-11-2008 at 13:15.
I'm always losing money. I was Carthage and i conquered all of northern africa,libya,egypt,half of spain,sicily and southern italy. Pontus was at war with me in egypt but no matter what i did there was plagues,pontus,rebels so i couldn't do anything. I went into debt soon after i lost alexandria. That was the end of my hard-working campaign. I spend quite a lot of money so it didn't help.
Cry HAVOC and let slip the dogs of War!
A brave man may fall,but he cannot yield-Latin Proverb
Arms keep peace-Latin Proverb
When you have that much lands and still losing money then something isn't right. Normally you should be buried in denarii at that stage, what's the campaign difficulty?Originally Posted by Darkvicer98
Your army is almost certainly too big, unless you're just not building trade improving buildings like ports and makets.Originally Posted by Darkvicer98
It's easy to get into a "must keep building units" mindset, which works in the early game, but leaves you with way too many military units later on. This is especially true since it looks like you're fighting on at least 3 fronts - Italy, Spain, and the middle east. Work to quiet things down on at least one or, preferably two fronts, and disband or expend some of your armies, that should get you in the black soon enough.
Well, once you capture a settlement which is in your religion or culture, dont exterminate it, occupy it so you can tech up quickly, and building roads, ports and other trade buildings is a must, as to your problem, towards the start of the game this may happen, but in my current campaign as Britannia, my two largest cities, londonium and the M2TW city of Caen, they are both making 1100 each, and this was with me at war with Gauls and Germania, and my city of M2TW Caen with a full stack of troops in...
I have just recently aquired some trade rights with the Italian factions, so my money is going through the roof, if your money continues to go down, disband unwanted soldiers, ships and other things.
EDIT: Also taxes are good for making money when you have no trade buildings, i usually keep my taxes at high, so they are making a bit of money, but not making enough to incite a rebellion or something serious...
Last edited by Iñnsomñni; 04-12-2008 at 18:03.
Probably because you got Iberian and Ponei Infantry setting in cities doing nothing. Use Town Militia or Peasant as town garrison is the most effcient way of saving denarii. That way at least you won't go bankrupt.Originally Posted by Darkvicer98
I'll add, a fort with a militia or peasant unit can also suppress annoying rebels, so you can spare upkeep on an army to fight them, in heartland troop production areas.
Actually, not dealing with rebels might also lead to financial troubles, they may stymie trade, and also be doing damage through devastation if they are left unmolested.
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