
Originally Posted by
Vikingmad
Hello Guys,
My first post on the forums - just thought I would ask the question.
Welcome
MY pet hates in this game are:
- Rebels they appear all over the map every turn - I am forever exterminating little groups of peasants - it is not like they even represent a challenge.
open descr_strat (C:\Program Files\SEGA\Medieval II Total War\data\world\maps\campaign\imperial_campaign) and set the values of brigand_spawn_value 80 very high like 599
AI stacks - they always seem to have 6 units of peasants and 6 units of catapults - damn can they not put together a decent army.
Unpack Export_descr_buildings.txt (EDB) and change the pool and spawn value of the catapult range buildings in cities. The pool should be 1 and the spawn value should be 0.1 It should look like this:
Code:
catapult_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "NE Catapult" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.1 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.1 1 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.1 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.1 1 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.1 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.1 1 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.1 1 0 requires factions { mongols, timurids, }
- Pikes - why in hell just as the enemy is charging with their horses do they think "hmm good time to use my sword"-
Unpack the EDU (export_desr_unit.txt) and remove the secondary weapon so it looks like this:
Code:
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
they now can only use their pikes.
OFC - I have to mention that guy in battles who is yelling the enemy is attacking we have to act NOW!
Any one that discovers how to do this will be rewarded with the Nobel Peace prize.
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